Author Topic: Grobbitt Widebottom Journal  (Read 2733 times)

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Offline Just X

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Grobbitt Widebottom Journal
« on: February 01, 2019, 03:59:04 PM »
You can use this for anything related to your character.  Notes, personal discussions, character sheets, etc.
« Last Edit: February 13, 2019, 01:18:29 PM by Grinnen Baeritt »

Offline Just X

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Re: Grobbitt Widebottom Journal
« Reply #1 on: February 05, 2019, 04:38:14 AM »
Thinking about your racial friend background option.  A very close ally of the Invincible Overlord are the Dwarves of Thunderhold to the north.  either through your parents or as a servant or as an apprentice, you may have spent considerable time with the Dwarves.  this would have allows you to study the language (spoken and written) as well as developing a keen sense of the culture, morres, and the nature of Dwarves.  when not living with the Dwareves, life in the City State could have provided a multi cultural life.  You can choose 3 cultures:  Stout (hobbit)--not selecting this leaves you in the odd position of having lived among others so long you have lost your own true cultural identity; Goblin, Elf, Troll, Human A (common men); Human B (Avelonian--almost elf like humans that excel at magic); Human C (the Skandiks--vikings): Human D (the Amazonians, female dominated and while possible, difficult for men); Human E (Antillians--think Star Trek Ferengi--all about business and very chauvinistic); Gnome.


Selecting these would definitely help with background development.

Offline Grinnen Baeritt

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Re: Grobbitt Widebottom Journal
« Reply #2 on: February 05, 2019, 07:00:09 AM »
That seems to fit (roughly) what I'd intended for his background story: Losing the cultural identity isn't a great issue (he may not even be aware of it!). Sorry for not progressing very fast with the character. Been a fair bit distracted recently.. :(

Apart from the languages, and the stat bonuses, and equipment, he's nearly done.

Racial Friend: Dwarf (see below)
Additional Cultures: Human (a), Gnome, Goblin

======================

TBC

Offline Grinnen Baeritt

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Re: Grobbitt Widebottom Journal
« Reply #3 on: February 06, 2019, 09:45:35 PM »
I've nearly finished ... just a slight niggle though.

Why would I lose  cultural identity if I don't take as a Stout Hobbit as one of the bonus cultures from multi-cultural? 

If the reasons because I took Dwarf as a Racial Friend... that seems more of a "swap" than an additional bonus.

Surely it's simply an additional 3 cultures in addition to the one I've already have.. Hobbit (from being a Hobbit), Dwarf (from Racial Friend), and then 3 extra for the multi-cultural background?

Also could you remind me what the starting funds are for my social class? 

Offline Just X

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Re: Grobbitt Widebottom Journal
« Reply #4 on: February 06, 2019, 09:55:22 PM »
My thinking was that multi-cultural provided 2-3 additional cultures.  I could have said 2 additional, but went with 3 additional and made Hobbit/Stout one of the options.  This way if you really wanted 3 you could choose to forego your birth culture.  I thought this might make an interesting character option.  If you prefer provide a roll and over 50 you can have a 3rd culture + Hobbit.


I will get back to you later when I have my books with regard to the starting cash.

Offline Just X

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Re: Grobbitt Widebottom Journal
« Reply #5 on: February 07, 2019, 01:11:23 AM »
verification--starting cash is d100 BP + d6 SP

Offline Grinnen Baeritt

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Re: Grobbitt Widebottom Journal
« Reply #6 on: February 07, 2019, 07:11:29 AM »
Culture
Cash (BP)

Rolled 2d100 : 62, 97, total 159

Offline Grinnen Baeritt

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Re: Grobbitt Widebottom Journal
« Reply #7 on: February 07, 2019, 07:14:02 AM »
Ok... Finally good news for the Character!

Open-ended on the Cash? ;)

Offline Grinnen Baeritt

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Re: Grobbitt Widebottom Journal
« Reply #8 on: February 07, 2019, 07:24:25 AM »
Silver

Rolled 1d6 : 5, total 5

Offline Grinnen Baeritt

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Re: Grobbitt Widebottom Journal
« Reply #9 on: February 07, 2019, 01:55:15 PM »
Attached what I've done with him so far as a PDF (In 1st Post this thread).

I've kept a separate spread-sheet with all the technical stuff on it, so the PDF is mostly background but also includes a summary of skill bonuses.

Things yet to do: Finish Equipment, assign Spell list "Picks"... Name Mentor & Guild?

Offline Just X

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Re: Grobbitt Widebottom Journal
« Reply #10 on: February 07, 2019, 04:00:58 PM »
The BP roll was 1d100, but the Silver roll was good.  As to the BP you can re-roll or keep the 62. and no open-ended on starting cash, sorry.

Offline Grinnen Baeritt

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Re: Grobbitt Widebottom Journal
« Reply #11 on: February 07, 2019, 04:27:19 PM »
The first of the two d'100 was the chance for the additional Culture (50+ greater), the second for the BP... ;)

Offline Just X

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Re: Grobbitt Widebottom Journal
« Reply #12 on: February 08, 2019, 02:20:10 AM »
Well even better.  So 3 additional cultures, 97 BP and 5 SP.  Please define your mentor--i.e. name, position and also which guild it is.  I am thinking something that would require interaction with the goblins would probably also involve excavation.  Maybe mining, there are mine just outside the city walls.  This might also be a possible explanation for dad's disappearance.  Mining also fits the dwarf influence well.  Even Gnome might work in this setting.

Offline Grinnen Baeritt

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Re: Grobbitt Widebottom Journal
« Reply #13 on: February 08, 2019, 06:45:22 AM »
I was going to leave all that for you to exploit/detail... ;)

Mining fits... but I saw "The guild" as being more of a generalised trading hub* and without any real knowledge of the setting I wasn't going to make any assumptions. Perhaps Goblins and Gnomes are also frequently used as lower-grade employees within the organisation and that also the Guilds operations extend beyond the city?

Grobbit hasn't really got any skills due to his sparse apprenticeship that would indicate a leaning towards a specific craft either way... though Trading might indicate being used to dealing with these low-grade employees on a more regular basis.. rather than actually learning the specifics of the trade.

Offline Just X

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Re: Grobbitt Widebottom Journal
« Reply #14 on: February 10, 2019, 03:52:27 AM »
He is a first draft of the background.  Please feel free to edit/revise as you see fit.  Also if you want to flesh out the more recent past feel free.

Offline Grinnen Baeritt

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Re: Grobbitt Widebottom Journal
« Reply #15 on: February 10, 2019, 06:18:50 PM »
Did you read the background I came up with? ...

It's in the PDF I placed as an attachment in the first post of the thread (You may have missed it since it's part of your post, I put it there for ease of finding it again.. ;)).

Thanks for your work on my proposed background. Some will gel with what I've already done but not all. The guild being an Engineering/Mining one is ok, as is my father being part of that guild. Not entirely sure that the manner of his disappearance or his exact position within that guild is strictly necessary though. Just that he was an important part of it and then disappeared. That Grobbit wouldn't be entirely sure of either his father's job or his fate is fine with me.

I'd assumed with what I'd done that all the cultural stuff was all actually possible within the city(or just outside) since it's a cosmopolitan one. But my father having taken with me on assignments outside the city is ok, though I'd prefer his father and him being part of a guild based within the city. It makes for a easier fit.

As for my mother and home. I'd assumed that my formative years were spent with her, at home (wherever that was), only being taken by my father into the city as an apprentice when I became old enough. (fairly young). Her fate and that of my childhood has thus become part of the mystery, leaving me effectively an orphan in the eyes of the guild.

I like the idea that the Dwarf Patron/Foster Parent is actually female though... I'll do a re-draft soon... 

Offline Just X

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Re: Grobbitt Widebottom Journal
« Reply #16 on: February 10, 2019, 08:30:53 PM »
I did miss your background up there and will take a look.

Offline Just X

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Re: Grobbitt Widebottom Journal
« Reply #17 on: February 10, 2019, 10:29:45 PM »
Sorry looking at it I did see this--I have been burning the candle at both ends and have also been confusing payers and characters.  Your background works well for me with some minor tweaks:


  • I would like the guild defined--really don't care of it is miners, feather duster makers or what ever.  I just would like to have that bit defined, as it might make a difference later in play.
  • Along those lines, please define why goblins and gnomes would be working together in sufficient numbers that you would need to learn their languages.  It maybe that guild duties require you to interact more or less alone with specific individuals or groups.  For example, directing goblin slaves, or escorting a cargo with the gnomes.
I think that about covers it but please be kind if I realize I missed something
  • I need a name of the mentor, and if you were living with him/her and they had a spouse that name too.

Offline Just X

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Re: Grobbitt Widebottom Journal
« Reply #18 on: February 10, 2019, 10:30:42 PM »
PA i Love the image and will encourage the others to also provide a portrait.

Offline Grinnen Baeritt

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Re: Grobbitt Widebottom Journal
« Reply #19 on: February 11, 2019, 08:22:37 AM »
As per the "Guild". My thinking was this was an organisation with a set up perhaps less conventional in approach but a little more esoteric and sinister in function... at least to outsiders, along the lines of the Freemasons. In that it serves as a hub for other businesses and have it's fingers in loads of pies. This "could" be simply a council/forum to which the main guilds in the city subscribe to... to gain and retain advantages in certain business areas. It could even be considered to be a trade union if a similar thing exists..

This might explain the unusual requirements for "adoption" and mentoring (or sponsoring) that Grobbit became involved in. It's not exactly something that he may have even been privy to but it's members may have wanted to retain a "puppet" that they thought could be easily controlled, rather than seek the election of a more "capable" (and less mallable) representative. (This might explain the "dip" in social class from the one that'd I'd rolled from Trader to labourer)

The Mentor: Gertha Strongbrow "Female Dwarf" (although she plays down being female). Head of the Draughts and Technical Papers Guild (effectively Architects). A rather dry and boring profession that Grobbit has no interest in persuing... though his social abilities have proved useful to her when acting as a "go-between"

Sound ok?

A close ally/friend of Grobbits father, her guild has close ties with many minor guilds, specifically those which engage in "smaller more specialised" projects (like clockworks, sewage disposal, lamplighters and such like. None of which are powerful enough to have separate representatives... but instead choose a single representative that represents their interests. That person was Grobbits father, who being a Stout Hobbit neatly served as charismatic cross between the minor races and acceptable to all. He would therefore have to deal with both Gnomes, Goblins, Hobbits and Dwarves on a regular basis.

My thoughts as to the depth of social interaction Grobbit has had, is actually simply a talent to make himself understood and understand those races he's experienced whilst accompanying his father... and afterwards whilst under Gertha's directions I.e. Those that form the majority of those minor guilds...     

 

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