Author Topic: Character Generation  (Read 1413 times)

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Offline Just X

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Re: Character Generation
« Reply #20 on: January 30, 2019, 04:14:28 PM »
Dax more than welcome to join.  You can check the reciting board under "possible new game" to get some background or post questions here.

Offline Just X

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Re: Character Generation
« Reply #21 on: January 30, 2019, 04:15:35 PM »
Old Man yes you may pick the 4 additional base lists.

Offline Just X

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Re: Character Generation
« Reply #22 on: January 31, 2019, 01:57:02 AM »
I just realized that the character sheet I posted still uses 25% additional DP instead of 40%  To fix this click on the empty block to the right of Xtra DP and go into the fx block above column D and change the expression =H16*0.25 to =H16*0.4.

Offline I8flesh2

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Re: Character Generation
« Reply #23 on: January 31, 2019, 04:09:24 PM »
Got room for one more?

Offline Just X

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Re: Character Generation
« Reply #24 on: January 31, 2019, 05:15:51 PM »
Sure I8flesh2, you might want to check the I want to Play recruiting board under Possible New Game for some background info.

Offline Just X

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Re: Character Generation
« Reply #25 on: February 02, 2019, 03:59:46 PM »
Dax & I8,

Stat rolls are 10 D100 placed anywhere you want, you may re-roll as many times as you desire, but any un-used rolls will become NPCs that you will deal with in the future.  Potentials rolled as per RM 2.  I do use a home grown social status roll that will determine where into Society  you were born and subsequently you background options and starting cash.  As to race anything is possible, but be advised some may carry social interaction repercussions--just ask the 1/2 demon in my other game. ;evil)  Also goblins are plentiful in the City State, but are not permitted within the walls after dark.
Any questions just post.  Dax there are at least 2 active thieves guilds in the City, but I would prefer to role play entry--if you even choose that route.

Offline Just X

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Re: Character Generation
« Reply #26 on: February 03, 2019, 02:02:40 AM »
It has been brought to my attention that there were some issues with the spreadsheet that I had posted earlier.  So here is a corrected version.  Please note that the equation used to calculate development point has been a continuing issue for me, especially of the secondary skills so when using my spread sheet please be sure to verify the available DP at each level.

Offline Dax

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Re: Character Generation
« Reply #27 on: February 03, 2019, 04:05:13 PM »
...

Stat rolls are 10 D100 placed anywhere you want, you may re-roll as many times as you desire, but any un-used rolls will become NPCs that you will deal with in the future....
Sound like a threat, but a bad stat set becomes my oponent ....


Here are my stat rolls
stat  Temp  Pot   
1
Rolled 1d100 : 97, total 97
Rolled 1d100 : 74, total 74
2
Rolled 1d100 : 84, total 84
Rolled 1d100 : 51, total 51
3
Rolled 1d100 : 75, total 75
Rolled 1d100 : 23, total 23
4
Rolled 1d100 : 37, total 37
Rolled 1d100 : 92, total 92
5
Rolled 1d100 : 64, total 64
Rolled 1d100 : 75, total 75
6
Rolled 1d100 : 47, total 47
Rolled 1d100 : 6, total 6
7
Rolled 1d100 : 75, total 75
Rolled 1d100 : 39, total 39
8
Rolled 1d100 : 2, total 2
Rolled 1d100 : 87, total 87
9
Rolled 1d100 : 6, total 6
Rolled 1d100 : 11, total 11
10
Rolled 1d100 : 27, total 27
Rolled 1d100 : 89, total 89

I already rolled social status in the recruiting thread: possible new game entry#9
68 is a lesser noble.  Basically, noble birth, but little else in the way of significant benefit.  As I mentioned there is opportunity that stems from a higher birth rank.  This gives you 5 background options and d100-25 SP starting funds and 2 Ancestry rolls using a d100.  The Ancestry is something that I lifted  from the AD&D Oriental Adventures book.


Here I have two options (if not reroll it):
Reducing the status and getting a stat gain roll for every -10
or
try to fit the result into my background ... hmmm

Does it fit into your world city view, that a noble with a far place in the succession of his house,
goes out onto the streets to participate in normal living?

Offline Dax

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Re: Character Generation
« Reply #28 on: February 03, 2019, 04:11:01 PM »
Reroll of results below '20':
statTempPot
6
Rolled 1d100 : 47, total 47
8
Rolled 1d100 : 94, total 94
9
Rolled 1d100 : 90, total 90
Rolled 1d100 : 91, total 91

Offline Dax

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Re: Character Generation
« Reply #29 on: February 03, 2019, 04:42:17 PM »
So my stat pairs are (will check them again - I only have my RMC pdf here):
stat      Temp      (Pot-roll)   Pot
  197(74)97
  284(51)84
  375(23)75
  437(92)90
  564(75)83
  647(47)66
  775(39)75
  894(87)94
  990(91)96
1027(89)87

Status 68


here is the missing 'p' in opponent in post above
« Last Edit: February 03, 2019, 04:44:12 PM by Dax »

Offline Just X

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Re: Character Generation
« Reply #30 on: February 04, 2019, 01:52:43 AM »
LOL--the p.  Sorry forgot we had already dealt with social status.  As far as background goes, I think of Sherlock Holmes (a noble) posing  a as a beggar to gain information.  Or you father gave you that starting Silver you have and your older brother the family business.  Maybe a noble family on the verge of bankruptcy, maybe you are just a spoiled brat that is fascinated by life on the other side of the tracks

Offline Just X

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Re: Character Generation
« Reply #31 on: February 04, 2019, 03:27:29 AM »
Dax  If you take the -10 down to 8 that lands you in criminal for 2 Background Options and 1d100 Copper for starting cash and you would have 6 sets of stat gain rolls.

Offline Dax

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Re: Character Generation
« Reply #32 on: February 04, 2019, 01:37:06 PM »
... Sherlock Holmes (a noble) posing  a as a beggar to gain information....
that was the idea
(but wouldn't think of me as Sherlock Holmes, could never match his combinatorics)

or
...
 just a spoiled brat that is fascinated by life on the other side of the tracks
The spoiled brat is easier to imagine as a "No Profession" profession with a spell list (and a roll on the magical background list).
(I try to learn more about using magic in RM.)
But the 6 sets of stat gain rolls would improve my stat of '27' up to (or close to) its max.

Another question:
Due to the fact we are using RM2 with all the companions,
what about Adrenal Move: Leaping and the skill Jumping?

And maybe you could tell us something about the Hold Breath skill.
The dev.cost of 3/7 for all profession the same?
How is Co used here? How the circumstances (set-up time)?




Offline Just X

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Re: Character Generation
« Reply #33 on: February 04, 2019, 09:31:10 PM »
Dax

Quote
that was the idea (but wouldn't think of me as Sherlock Holmes, could never match his combinatorics)



My thought was you didn't need to be an equal, but the overall concept works for how a member of nobility becomes a sleuth--it's the only way to test your mind.


Quote
The spoiled brat is easier to imagine as a "No Profession" profession with a spell list (and a roll on the magical background list).


you can do that as a No Profession--I encourage my non human players to go that route as it permits more flexibility with long lived characters.  I like RM as there are typically multiple ways to get the the same goal.  let me think about the spell list aspect of a no profession sleuth.
Quote
(I try to learn more about using magic in RM.)


there are limits on who can pick which spells, but I believe there might be a mechanic for the No Profession to have base lists.  I will check when I get to my books.
Quote
But the 6 sets of stat gain rolls would improve my stat of '27' up to (or close to) its max.
 
That is entirely your call.  What background options are you considering if you go that route?


Quote
Another question:Due to the fact we are using RM2 with all the companions, what about Adrenal Move: Leaping and the skill Jumping?
As I said multiple ways to reach the same goal.  I would suggest the option with the lowest cost or greatest bonus.[/size]
Quote
[size=0px]And maybe you could tell us something about the Hold Breath skill. The dev.cost of 3/7 for all profession the same? How is Co used here? How the circumstances (set-up time)?[/size]
[size=0px]Again I am shooting from memory here, but I recall that the skill states anyone can hold their breath for a number of rounds equal to their constitution stat divided by 10 (i.e. a CO of 80 = 8 rds.)  The the higher the constitution to stat the longer they could hold breath.  the skill is used to extend the length as a percentage of success (i.e. you roll 125 on the Hold breath skill and you can now hold your breath 125% time CO/10.  again  from an old man's memory, I will check when I get to the books.

Offline Just X

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Re: Character Generation
« Reply #34 on: February 05, 2019, 01:40:29 AM »
Dax,


With regard to Breath Holding, the equation is CO stat/20 minutes of hold time.  Thus a CO of 80 equals 4 min of holding.  Each rank adds 2 rounds to the hold time.  This is tempered y penalties to action when holdings one's breath.  Divide total hold time divided by 10, once you go over 4/10 of the hold time, you begin to suffer penalties, starting a -20 and growing to -320 at the 10/10 of the hold time.  Hope that helps.


I would allow you as a no profession to select 10 base lists, with the caveat that I can line item veto any selection, if I feel it is inappropriate or does not fit the overall character concept.




Offline Just X

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Re: Character Generation
« Reply #35 on: February 05, 2019, 03:59:38 AM »
Dax,


Also if you provide a character name, I can open  Journal page where we con continue character development and you can store any note and other information related to your character.

Offline Just X

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Re: Character Generation
« Reply #36 on: February 05, 2019, 04:02:18 AM »
I8flesh2 are you still with us?  I know it has only been a few days but the others are getting close to being done character gen.  If you need more time I can certainly work you in later--the joys of a City setting.

Offline I8flesh2

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Re: Character Generation
« Reply #37 on: February 05, 2019, 01:38:32 PM »
I'm still here.

Here are my stat rolls:

Rolled 1d100 : 30, total 30
Rolled 1d100 : 72, total 72
Rolled 1d100 : 92, total 92
Rolled 1d100 : 34, total 34
Rolled 1d100 : 48, total 48
Rolled 1d100 : 98, total 98
Rolled 1d100 : 83, total 83
Rolled 1d100 : 4, total 4
Rolled 1d100 : 39, total 39
Rolled 1d100 : 99, total 99


Offline I8flesh2

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Re: Character Generation
« Reply #38 on: February 05, 2019, 01:39:29 PM »
Reroll the '4'

Rolled 1d100 : 28, total 28

Offline I8flesh2

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Re: Character Generation
« Reply #39 on: February 05, 2019, 01:39:54 PM »
Ah, much better.

What kind of characters do we have o far?

I don't want to create a paladin if we are all thieves and miscreants.
« Last Edit: February 05, 2019, 01:41:36 PM by I8flesh2 »

 

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