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Offline Modric

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Character Creation
« on: October 26, 2013, 12:38:42 PM »
For discussions on Character Creation.






Offline Zingo

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Re: Character Creation
« Reply #1 on: October 26, 2013, 09:30:11 PM »
Would you answer my questions on the other thread? Thanks.
“The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.”
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Offline pfloyd

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Re: Character Creation
« Reply #2 on: October 27, 2013, 12:46:10 AM »
I have two concepts, both kind of diametrically opposite each other.
One is a healer out of Jan, but whose family is from the desert regions. They escaped to Jan to avoid being swept up by slavers.

The other is an assassin. Very unassuming in her appearance, and does not advertise the fact, but that's how she was raised.

Hello, IT, did you turn it off and turn it on again?

Don't think of it as being vastly outnumbered. Consider it a target-rich environment.

I'm being extremely clever up here and there's no one to stand around looking impressed! What's the point in having you all?
   -- The Doctor, 11th Incarnation

Offline Modric

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Re: Character Creation
« Reply #3 on: October 27, 2013, 10:50:18 PM »
pfloyd- I think both concepts are great. I intend this to be a Sandbox campaign, so feel free to run with whatever character you want. 

Zingo- I'm going to re-post house rules. Basically, I'm going to follow the standard BRP character creation rules with some tweaks: CON+Size for Hit points, Allegiance rules. The only power available to the players to start is Sorcery.

I'll try and post the house rules ASAP.
« Last Edit: October 27, 2013, 10:53:19 PM by Modric »

Offline Modric

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Re: Character Creation
« Reply #4 on: October 27, 2013, 11:58:26 PM »
Here are house rules so far:

 Game Level: Normal
Power: Sorcery
Professions
 
  • Assassin
  • Healer (Doctor)
  • Bard (Entertainer)
  • Hunter
  • Merchant
  • Noble
  • Priest
  • Sailor
  • Scholar
  • Shaman
  • Soldier
  • Spy
  • Thief
  • Tribesman
  • Warrior
  • Sorcerer (Wizard)
Skill Point Allocation:
 
  • Normal Game (250 pts for professional skills, 75% max)
  • Pre-industrial skills only
  • Personal Point Allocation (INT x 10)
Optional Rules
 
  • Hit points:  SIZ + CON
  • Non-human characters-  Elf, Dwarf, Satyr, Dire, Centaur, Insectoids, Kehu 
Allegiance Rules
 
  • Players choose an allegiance
  • Charters using Sorcery must chose an allegiance to a god, demon or power to aid in spell casting
  • Allegiances can include tribes, clans, lords, cities, nations, or gods

Offline Modric

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Re: Character Creation
« Reply #5 on: October 27, 2013, 11:59:48 PM »
Zingo said:

“A couple questions,

How will you, or in what situations will you use a hide and stealth check? I've had GMs do this different ways..

How will we do opposing rolls in this game?”

Zingo- I haven’t planned out how/ when I’m going to use the H/S skills. I see where you’re coming from with the opposed rolls.  Right now, I intend to follow the default rules in the BRP Rulebook. If you have any suggestions of optional opposed skill rule, I’m open.  I think the House rolls addressed your questions on personal skills.

My goal here is for the players to have input on the game and make it an open discussion, so if you have any thoughts or suggestions, feel free to share.

Offline Zingo

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Re: Character Creation
« Reply #6 on: October 28, 2013, 11:37:56 AM »
Kendrick Stanton
Human/Jan
Male
Age: 15
Left Handed
5'8"       120 lb.
Wealth:  Average
Thief

STR    9
CON   10
SIZ     11
INT     20
POW   11
DEX    10
APP    10

HP: 22
MW: 11
PP: 11
DB: none

Current Allegiances
Hendrel:  2
Mara:  1
Kiral: 1
Illyrie:  4
Gwionare:  3
Irah:  2
Akir:  4

Skills (not including base chance):
Dodge: 50
Fast Talk: 50
Fine Manipulation: 60
Hide: 40
Insight: 10
Listen: 5
Persuade: 30
Sleight of Hand: 25
Spot: 15
Stealth: 60

Bow: 30
Dagger: 10

Equipment:
Bow, Composite
Dagger
Lockpicks
Bloodred ring (intricate design, family heirloom)
Cards

Kendrick Stanton is a young genius. At 15 he is smarter than  most men and women.
Kendrick is 5'8 with shaggy dark brown hair. His clothes are somewhat worn, but not disgusting. He has light brown eyes with a sprinkle of gold, and which are unusually sharp.
Kendrick's father Cole is a farmer married to Sharise, Kendrick's mother. Kendrick has two older brothers, Joel and Samuel, who have both left home.
Kendrick quickly became bored with school and such studies, but became more interested with people. He became fascinated with thievery and manipulating others. Not after too long, Kendrick's work is starting to pay off.
“The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.”
― Mark Twain

Offline samwise7

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Re: Character Creation
« Reply #7 on: October 28, 2013, 08:06:30 PM »
I'll give these a thorough looking over in the next day or so.
:mice 1d100:  :mice 1d20+1:  :mice 3d6:  :mice 1D6+1:  "m" -> "d"

"After awhile, I began using the simplest possible system with my own gaming groups. As my old friend, Dave Arneson, and I agreed, one simple die roll is all that one needs: failure or success. The players don’t really care, as long as the roll is honest. Who cares if I hit with the flat of my shield, with the edge of my shield, or whatever? The story’s the thing!" -M. A. R. Barker

http://samwise7.yolasite.com/

Offline Modric

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Re: Character Creation
« Reply #8 on: October 29, 2013, 01:15:58 PM »
I'll set up a separate character thread for you Zingo. I'm also going to post a description of the home base. Depending on what pfloyd does (assassin vs. healer), this might turn into an "underworld" campaign...  :lol:

Offline pfloyd

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Re: Character Creation
« Reply #9 on: October 29, 2013, 09:27:11 PM »
Would it be appropriate for a healer to have Sorcery, you think? How common is magic-based healing?

And I can think of some nasty magic an assassin could use... maybe I should stop reading Brent Weeks for now.  ::)
Hello, IT, did you turn it off and turn it on again?

Don't think of it as being vastly outnumbered. Consider it a target-rich environment.

I'm being extremely clever up here and there's no one to stand around looking impressed! What's the point in having you all?
   -- The Doctor, 11th Incarnation

Offline Modric

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Re: Character Creation
« Reply #10 on: October 30, 2013, 01:58:50 PM »
Here is what we came up with for magic:

Magic works through hard work and dark deeds, but is chaotic and unpredictable. Since the death of Akzumoth, the ancient science of magic was lost. Today, users practice sorcery. Sorcery manipulates Ether, the quintessence (the "fifth element," life force or spirit), through the invocation of supernatural powers (i.e., gods, demons, demi-powers). The most powerful forms of sorcery involves "blood magic" or the use of the life force (Ether) of another living being to give the spell potency. The opposite of Ether is Nether, or a negative life force or energy, that is used to power destructive spells. Users of Sorcery magic form an allegiance with a god, demon, angel or power.

I think if you wanted to use other spells from the magic sphere to come up with a healer, that should be OK so long as they operate as Sorcery. To use a Rolemaster analogy, Sorcery is a combination of essence and channeling.

As far as an Assassin with sorcery, that could be nasty.  :jester:

Offline pfloyd

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Re: Character Creation
« Reply #11 on: October 31, 2013, 01:05:23 AM »
I'm planning on developing both characters simultaneously.
I'll go through ideas on magic regarding healers and such and see what I can come up with.

Hello, IT, did you turn it off and turn it on again?

Don't think of it as being vastly outnumbered. Consider it a target-rich environment.

I'm being extremely clever up here and there's no one to stand around looking impressed! What's the point in having you all?
   -- The Doctor, 11th Incarnation

Offline Modric

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Re: Character Creation
« Reply #12 on: October 31, 2013, 12:14:28 PM »
Sounds like a plan.


As an aside, I've been crushed with work and family. My plan is to catch up this weekend and post some more information.

Offline samwise7

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Re: Character Creation
« Reply #13 on: October 31, 2013, 12:20:54 PM »
Sorry guys I have been busy with convention game prep lately. 
See here: https://www.youtube.com/watch?v=f_TMzMi5Szw

I was thinking of using one of the insectoid races, maybe as a destructive sorcerer who is allied with some demon.  Does that sounds workable?

I tend to run a very rules-lite version of BRP, so I will have to look up how you officially do it.  I never used classes/careers before for example. 

I don't know how others do combat, but I always use the Resistance Table (compare active vs passive skill) and then the result is what the active character has to roll under.   I can go with whatever you guys think is best though, I may just need a little help along the way.  This will be the first BRP game that I have ever played in, though I did play in a couple of Call of Cthulhu 1-shots.
« Last Edit: October 31, 2013, 12:24:19 PM by samwise7 »
:mice 1d100:  :mice 1d20+1:  :mice 3d6:  :mice 1D6+1:  "m" -> "d"

"After awhile, I began using the simplest possible system with my own gaming groups. As my old friend, Dave Arneson, and I agreed, one simple die roll is all that one needs: failure or success. The players don’t really care, as long as the roll is honest. Who cares if I hit with the flat of my shield, with the edge of my shield, or whatever? The story’s the thing!" -M. A. R. Barker

http://samwise7.yolasite.com/

Offline samwise7

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Re: Character Creation
« Reply #14 on: October 31, 2013, 12:55:31 PM »
Name: N'vernal
Profession: Sorcerer
Age: 20

Race: Tin'dynu (Praying Mantis/ Dung Beatle)
http://en.wikipedia.org/wiki/Mantis
http://en.wikipedia.org/wiki/Dung_beetle

An insectoid race calling themselves the Tin'dynu live in small bands that mostly wander around in the harsh jungles of Namzabu.  They look like a large human sized combination of mostly a Praying Mantis with back plates that seem similar to a Dung Beetle.  They are voracious meat eaters that hunt in efficient packs.  There only permanent dwellings are holy shrines that are difficult to find in the dense foliage.  These shrines are littered with offerings that are parts of the animals they kill on their hunts.  They do not worship the many unnamed demons of the jungle, but they do hope that the offerings will appease them and appease their wrath.  The demons of the jungle are called the Gha'inea by the Tin'dynu people which roughly translates to The Thousand and One Eyes of Chaos.

N'vernal will be the exception to the rule that instead of just making offerings to the Gha'inea demons (The Thousand and One Eyes of Chaos) he has devoted himself to one of them in return for the power of Sorcery.  The demon in question that he is devoted to is named in the Insectoid tongue Qu'rothorm that is said to have a vaguely humanoid female form mixed with a variety of animal and insectoid parts. She is known to be a very destructive demon, and hence all sorcery that she aids in tends to be damaging and painful to those it is cast upon (and sometimes the caster).

N'vernal was a very weak nymph in the huge clutch that his mother produced.  Somehow he avoided being devoured by his siblings early on, and later on in his life-cycle he avoided his kind as much as possible for fear of dying an early unremarkable death.  From an early age he heard a gravelly whispered Voice that no one else seemed to be able to hear.  His siblings tortured him mentally and physically when they learned this to teach him to avoid the corrupting voices of the jungle.  His reaction was just the opposite, for the Voice had only ever whispered the things he wanted to hear, and the voice had never hurt him (yet). 

Here is a link on the Praying Mantis life-cycle that I'm basing things on:  http://www.environmentalgraffiti.com/news-incredible-life-cycle-praying-mantises-pictures

Every time that N'vernal molted and shed his exoskeleton the Voice's words became clearer and more distinct.  It was teaching him things, ways to invoke powers beyond the ken of his siblings, and those siblings were the targets
(and fuel) of his first attempts to harness the whispered powers of the Voice in the Jungle.  When the people around him caught him in the act of sacrificing one of his siblings for such dark purposes they exiled them.  They would have killed him but they were afraid the demon that he worshiped would wreak vengeance upon them for that act.  In exile and not knowing were else to go (the jungle proved to be too dangerous) he left his homeland and traveled far away and ended up in a foreigner's district where his Sorcery could give him an upper edge. 

Insectoids
STR 4D6 *-3* (6) [Effort Roll: 30] [Damage Bonus: None]
CON 3D6 (9) [Stamina Roll:45]
SIZ 2D6+6 (15) [Damage Bonus: None]
INT 3D6 (15) [Idea Roll: 75]
POW 2D6+3 *+3* (16) [Luck Roll: 80]
DEX 4D6 (14) [Agility Roll: 70]
APP 2D6 (7) [Charisma Roll: 35]
Move 5

Hit Points (Con + Size) = 24
Int Exp Bonus +8 (1/2 Int rounded up)
Major Wound: 12
Power Points: 16

Profession Skills:
Craft (Animal Traps) [base chance: 05] = 31
Insight [base chance: 05] = 05
Knowledge (Occult) [base chance: 01] = 70
Knowledge (Religion) [base chance: 01] = 31
Knowledge (History) [base chance: 01] = 06
Language (Own - Insectoid) [base chance: 75] = 75
Language (Other - Human Common Tongue?) [base chance: 00] = 40
Listen [base chance: 25] = 40
Perform (Rituals) [base chance: 05] = 70
Persuade [base chance: 15] = 15
Research [base chance: 25] = 25

Other Skills:
Climb [base chance: 40] = 40
Dodge [base chance: 28] = 60
First Aid [base chance: 15] = 40
Hide [base chance: 10] = 30
Jump [base chance: 25] = 25
Melee Weapon Sword [base chance: 25] = 55
Navigate [base chance: 10] = 10
Parry Dagger [base chance: 25] = 35
Ride [base chance: 05] = 05
Spot [base chance: 25] =25
Stealth [base chance: 10] = 20
Swim [base chance: 25] = 40
Track [base chance: 10] = 18

Starting Sorcery Spells (page 122 BRP)
Normal: 1/2 INT rounded up (8) levels of sorcery spells known and in his grimoire.
Midnight (1st Level)
Sorcerer's Razor (3rd Level)
Summon Demon (1st Level)
Unbreakable Bonds (3rd Level)
« Last Edit: October 31, 2013, 03:28:50 PM by samwise7 »
:mice 1d100:  :mice 1d20+1:  :mice 3d6:  :mice 1D6+1:  "m" -> "d"

"After awhile, I began using the simplest possible system with my own gaming groups. As my old friend, Dave Arneson, and I agreed, one simple die roll is all that one needs: failure or success. The players don’t really care, as long as the roll is honest. Who cares if I hit with the flat of my shield, with the edge of my shield, or whatever? The story’s the thing!" -M. A. R. Barker

http://samwise7.yolasite.com/

Offline samwise7

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Re: Character Creation
« Reply #15 on: October 31, 2013, 01:12:10 PM »
Hmm, I think I can't cast Sorcery spells without at least a 16 in Pow (I just looked it up).  Is there anyway I can deduct from the other stats to bump up Power? 
:mice 1d100:  :mice 1d20+1:  :mice 3d6:  :mice 1D6+1:  "m" -> "d"

"After awhile, I began using the simplest possible system with my own gaming groups. As my old friend, Dave Arneson, and I agreed, one simple die roll is all that one needs: failure or success. The players don’t really care, as long as the roll is honest. Who cares if I hit with the flat of my shield, with the edge of my shield, or whatever? The story’s the thing!" -M. A. R. Barker

http://samwise7.yolasite.com/

Offline samwise7

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Re: Character Creation
« Reply #16 on: October 31, 2013, 02:25:18 PM »
I think I figured everything out for the character.  I modified the post above, but I may have to edit it again depending on what you say about the Pow stat Modric.
:mice 1d100:  :mice 1d20+1:  :mice 3d6:  :mice 1D6+1:  "m" -> "d"

"After awhile, I began using the simplest possible system with my own gaming groups. As my old friend, Dave Arneson, and I agreed, one simple die roll is all that one needs: failure or success. The players don’t really care, as long as the roll is honest. Who cares if I hit with the flat of my shield, with the edge of my shield, or whatever? The story’s the thing!" -M. A. R. Barker

http://samwise7.yolasite.com/

Offline Modric

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Re: Character Creation
« Reply #17 on: October 31, 2013, 02:30:07 PM »
No problem with the character concept. The city we'll be starting in has a foreigners' quarter, so an insectoid would be present. There is also tension in the city between the criminal element and the elitist ruling class.


According to the BRP rules, you can redistribute 3 points between your characteristics, with the limit that no characteristic can begin at more than 21.



Offline samwise7

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Re: Character Creation
« Reply #18 on: October 31, 2013, 02:31:18 PM »
Awesome.  I will move 3 points then into Pow and make the necessary adjustments.
:mice 1d100:  :mice 1d20+1:  :mice 3d6:  :mice 1D6+1:  "m" -> "d"

"After awhile, I began using the simplest possible system with my own gaming groups. As my old friend, Dave Arneson, and I agreed, one simple die roll is all that one needs: failure or success. The players don’t really care, as long as the roll is honest. Who cares if I hit with the flat of my shield, with the edge of my shield, or whatever? The story’s the thing!" -M. A. R. Barker

http://samwise7.yolasite.com/

Offline samwise7

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Re: Character Creation
« Reply #19 on: October 31, 2013, 03:26:41 PM »
I think I did the spells right...  I have 8 levels worth of spells.  If a spell had a higher level I counted that towards the 8 total.
:mice 1d100:  :mice 1d20+1:  :mice 3d6:  :mice 1D6+1:  "m" -> "d"

"After awhile, I began using the simplest possible system with my own gaming groups. As my old friend, Dave Arneson, and I agreed, one simple die roll is all that one needs: failure or success. The players don’t really care, as long as the roll is honest. Who cares if I hit with the flat of my shield, with the edge of my shield, or whatever? The story’s the thing!" -M. A. R. Barker

http://samwise7.yolasite.com/

 

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