Author Topic: FtoMKC: Ahmad ibn Fadlan  (Read 472 times)

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Offline CroakerDogBoy

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FtoMKC: Ahmad ibn Fadlan
« on: September 23, 2012, 12:52:41 PM »
Pow 13
Dex 13
Str 03
Con 08
Char 09

Int 12
Siz 10

DM ( Damage modifier)  10+3= -1D4
HP (SIZ + CON)/2    10+8 = 18/2 = 9
Major Wound Level (HP/2)    9/2= 4.5 = 5
Movement Rate    15 meters (5 sec Combat round)
Magick (MAG): (INT+POW)/10 (rounded up). 12+13 =25/10 = 2.5 = 3

Height 5'5"
Weight 141 pounds

Common Skill   Starting level + Mods
Athletics   13+3=16
Close Combat   12+3=15
Culture (Middle Eastern)   12+12=24 + .30% = 31.2
Dance   13+9=22
Dodge   13*2=26
Drive   13+12=25
Evaluate   12+9=21 +.30 = 27.3
First Aid   13+12=25
Gun Combat   12+13=25
Influence   9*2=18 +.30 = 23.4
Insight   12+13=25 =27.5 (28)
Lore (Regional)   12*2=24 *.30 =31.2
Perception   12+13=25 *.10 = 27.5 (28)
Persistence   13*2=26 *.10 = 28.6 (29)
Ranged Combat   12+13=25
Resilience   8*2=16
Ride   13+13=26 *.1 = 28.6 (29)
Sing   13+9=22
Sleight   13+9=22
Stealth   13+12=25
Unarmed Combat   3+13=16

Advanced Skills: Courtesy, Language (Native) +50%, Lore (any)

Courtesy:(INT+CHA) 12+9=21
Language (Arabic) +50% (INT+CHA) 12+9=21+.50%=31.5 (32)
Lore (any): (INT x2) 12+12=24






Art (prose writing) (POW+CHA) 13+9= 22
Commerce (INT+CHA) 12+9=21
Craft (apothecary) (DEX+INT) 13+12=25           
Dual Weapons (Sword and Pistol) (INT+DEX) 12+13=25
Dual Weapons (Sword and Main Gauche)(INT+DEX) 12+13=25
Oratory (POW+CHA) 13+9=22
Seduction  (INT+CHA) 12+9=21

Profession - Physician (Galenic)
Evaluate   12+9=21 +.30 = 27.3 +.05 ( 28.665) 29         
First Aid   13+12=25 +.20 =30               Value 30+30=60      30
Lore (England)   12*2=24 *.30 =31.2 +.05%=32.76 (33)
Perception   12+13=25 *.10 = 27.5 (28) +.10 =30.8

Advanced Skills: Alchemy, Courtesy, Elemental Casting (Earth), Healing (Galenic)
 Alchemy (INT+POW) 12+13=25+.1=27.5 (28)
Courtesy  (INT+CHA) 12+9=21*.1=23.1 (23)
Elemental Casting (Earth) (INT+POW) 12+13=25*.1=27.5 (28)      +2         02
Elemental Casting (water) (INT+POW) 12+13=25*.1=27.5 (28)   10   value 25+16=41   16
Elemental Casting (wind) (INT+POW) 12+13=25*.1=27.5 (28)   10   value 25+16=41   16
Elemental Casting (Fire) (INT+POW) 12+13=25*.1=27.5 (28)   10   value 25+16=41   16

Healing (Galenic) (INT+POW) 12+13=25+.1=27.5 (28)         value 28+20=48   20
130
Arty (int+dex)                     10   Value 13+12=25
Engineering (int*2)                  10   Value 13+13=26
Gambling (int+Pow)                  10   Value 12+13=25
Language (int+cha) English               10   Value 12+9=21+20=41   30
200

Lore(aristotelian Science)               10   Value 12*2=24
Lore(Research)                     10   Value 12*2=24
Lore(posions)                     10   Value 12*2=24
Lore(plants)                     10   Value 12*2=24
Streetwise                     10   Value 13+9=22
     

720 shillings

Righteousness Points (RPs) 49

Faction: Self-Interest (Type)
   Grand causes are seldom worth dying for – Self-interest comes before political and religious agendas. Such agendas are only important in so far as they get you what you want.
   Strive for what you want – Life is short, you may as well enjoy it.
   Your private concerns are paramount – Do the best for yourself and don't be too concerned with worrying about the consequences. After all, that's what everyone does, when it comes right down to it. Isn't it?
Allies: Royalist
Enemies:Cromwell forces
Zeal: 27

Equipment

A set of clothing suitable for your social class and profession.
Several small items of personal value – a crucifix, a
family Bible, a good luck charm, etc.

One weapon suited to your character’s skills.
The minimum tools of your Profession’s trade,

chosen from the Equipment chapter.

On top of this, if your character is a member of the
Gentry or the Nobility he or she gains:

A set of armour with a maximum of 1D6 Armour
Points (usually men only).

An additional weapon that has been handed down
in the family (usually men only).

A horse.

A spare set of fine clothing suitable for an upper
class ball or banquet.

For your profession's trade you would for sure get a Galenic Healing Kit. This contains a urine sample jar, leeches, and tools necessary for drawing up the astrological chart as well as bandages and surgical tools.
Beak mask   
Bandoleer   
Pistol flintlock
Hidden knife
A Technical Drawing kit for Mechanical Preachers is 25 silver. However it has a sliderule and such. So I would say that a lovely calligraphy kit would be somewhere around 10 silver.
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

 

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