Author Topic: U.S. Rangers (Steampunk/Supers)  (Read 749 times)

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Offline CroakerDogBoy

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U.S. Rangers (Steampunk/Supers)
« on: April 22, 2011, 02:12:02 PM »
 At 11:18 AM on the cloudless morning of Thursday, September 1, 1859, 33-year-old Richard Carrington—widely acknowledged to be one of England's foremost solar astronomers—was in his well-appointed private observatory. Just as usual on every sunny day, his telescope was projecting an 11-inch-wide image of the sun on a screen, and Carrington skillfully drew the sunspots he saw.
On that morning, he was capturing the likeness of an enormous group of sunspots. Suddenly, before his eyes, two brilliant beads of blinding white light appeared over the sunspots, intensified rapidly, and became kidney-shaped. Realizing that he was witnessing something unprecedented and "being somewhat flurried by the surprise," Carrington later wrote, "I hastily ran to call someone to witness the exhibition with me. On returning within 60 seconds, I was mortified to find that it was already much changed and enfeebled." He and his witness watched the white spots contract to mere pinpoints and disappear.

It was 11:23 AM. Only five minutes had passed.

Just before dawn the next day, skies all over planet Earth erupted in red, green, and purple auroras so brilliant that newspapers could be read as easily as in daylight. Indeed, stunning auroras pulsated even at near tropical latitudes over Cuba, the Bahamas, Jamaica, El Salvador, and Hawaii.

Even more disconcerting, telegraph systems worldwide went haywire. Spark discharges shocked telegraph operators and set the telegraph paper on fire. Even when telegraphers disconnected the batteries powering the lines, aurora-induced electric currents in the wires still allowed messages to be transmitted.
By noon, people all over the world were feeling sick to their stomach, many were stricken by a sudden overwhelming fatigue.  In some this moved on to high fever, bloody vomit and diarrhea, dizziness and disorientation.  Millions all over the world were dead by night fall from the “Sudden Bloody Flux”  The deaths continued over the following weeks, some losing handfuls of hair, others developing unusual growths before they died.
 
The majority of deaths were centered south of the equator, across Central America, Central Africa and northern Australia. Fortunately this was a less densely populated area. However other areas, such as Central America, Southern Asia and North Africa suffered significant casualties.
 
As time passed less people were getting sick with the Flux, however few households didn’t suffer the death of at least one family member, neighbor or friend from it.

The first of the wave of finds of two headed snakes, frogs and turtles was almost immediate. Then later larger animals began to give birth to abominations. Most died immediately after birth, some few stumbled on to live an awkward, short life. However in some cases the new animal was somehow better than their parent.

Shortly after there was a tendency for children to be born deformed, like the animals. Infant mortality rates climbed, especially in the countries that had suffered the most fatalities from the flux.

That was 21 years ago.

An entire generation has grown up, never experiencing the horror that their parents lived through.  And many are …. different. Some are perfect specimens of humanity, some can do things that should be impossible. They are all young, the oldest no more than 20 years old or so. But they are making an impact on the world already. Some are working for their government, others work for the highest bidder.
But there are new inventions being created left and right, society is changing in a way never before seen. For good or for ill these Wunderkind are making an impact.
 
It's 1880, the wild west is still wild, perhaps even more so with all the strange people and things around. The United States annexed a Mexico much depopulated by the Bloody Flux Pestilence. A civil war was avoided when President Robert E Lee signed an emancipation law, then put down armed resistance to it with federal troops, and enforced federal law with US Rangers.
 
The US Rangers were a new federal law agency formed by combining all the US Marshals nationwide with the Texas Rangers. This new organization exists to investigate federal crimes, or crime that crosses national or state borders. As a result, they also investigate a lot of very strange things going on in this weird new world.
 
This is a game of Super-Hero Weird West, run with Gurps Classic (3rd ed). The players will be US Rangers investigating and dealing with crime and the strange and unusual. Most of the PC's will have super powers, magical ability, mental powers, or incredible physical abilities. The game will start centered on the San Fransisco office of the US Rangers.
« Last Edit: August 09, 2011, 02:42:58 PM by CroakerDogBoy »
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline CroakerDogBoy

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Re: Chinatown Rangers (Steampunk/Supers)
« Reply #1 on: April 22, 2011, 02:12:59 PM »
If your interested, just let me know on the OOC thread.
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

 

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