Author Topic: Blood and Sand - Character Development - CroakerDogBoy  (Read 927 times)

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Offline Noir

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Blood and Sand - Character Development - CroakerDogBoy
« on: July 30, 2009, 04:37:04 AM »
Please develop and post your character in this thread.
One often meets his destiny on the road he takes to avoid it.

Offline CroakerDogBoy

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Re: Blood and Sand - Character Development - CroakerDogBoy
« Reply #1 on: July 30, 2009, 09:37:52 PM »
How would the Lawman profession fit in?
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline Noir

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Re: Blood and Sand - Character Development - CroakerDogBoy
« Reply #2 on: July 30, 2009, 10:39:44 PM »
Think that a Lawman would fit in fine and be a contributor.

A lawman could be a legitimate, recognized troubleshooter in cahoots with the local authorities - or a "Watchful Eye", wandering type with a nose for trouble - or even a city guardsman with a family to support.

If you have another take, I'd be keen to hear it and attempt to work it in.
One often meets his destiny on the road he takes to avoid it.

Offline CroakerDogBoy

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Re: Blood and Sand - Character Development - CroakerDogBoy
« Reply #3 on: July 31, 2009, 02:35:49 PM »
Do you envision law enforcement or rulership in this world as being hereditary, or elected, or just held?
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline Noir

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Re: Blood and Sand - Character Development - CroakerDogBoy
« Reply #4 on: August 01, 2009, 03:22:43 AM »
Ruleship is taken by the strongest in SandTown , a vote in Sun Rest , Republican in Tinkers Damm , and while nominally hereditary in Kaarsk is usually the result of some sort of coup, uprising, or military action.

Lawmen in Sand Town are hired as part of the Guardsmen , supposedly at the discression of the Lady, but in truth mostly it is a buddy-buddy system, rife with nepotism and left to its own devices. The town also has a pretty solid militia, and serving in times of attack and for seasonal training is mandatory.
One often meets his destiny on the road he takes to avoid it.

Offline CroakerDogBoy

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Re: Blood and Sand - Character Development - CroakerDogBoy
« Reply #5 on: August 01, 2009, 05:19:27 AM »
Militia would tend more towards a soldier type wouldn't it.
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline Noir

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Re: Blood and Sand - Character Development - CroakerDogBoy
« Reply #6 on: August 01, 2009, 01:13:08 PM »
Yes, the militia is run by a few competent professionals, and filled by everyone else.

The guard has a larger standing paid force.
One often meets his destiny on the road he takes to avoid it.

Offline CroakerDogBoy

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Re: Blood and Sand - Character Development - CroakerDogBoy
« Reply #7 on: August 01, 2009, 03:14:42 PM »
How many years after is this. I read through the rest of the thread and I couldn't find it.
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline Noir

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Re: Blood and Sand - Character Development - CroakerDogBoy
« Reply #8 on: August 02, 2009, 03:48:08 PM »
Approximately 150 years have passed since the end of the second age, marked by light and fire, and the burning waves.
One often meets his destiny on the road he takes to avoid it.

 

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