Some of you may have already seen this on the ICE forums, but thought I'd copy and paste here also.
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Official ICE Forums
Game Systems => Rolemaster => Topic started by: James McMurray on September 05, 2007, 10:33:33 pm
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Title: [RMC] Food Poisoning
Post by: James McMurray on September 05, 2007, 10:33:33 pm
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Can someone tell me if the equipment or services tables in RMC have chances for getting food poisoning if you skimp on a meal, and whether they're labelled optional or not?
Thanks!
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Title: Re: [RMC] Food Poisoning
Post by: David Johansen on September 05, 2007, 10:52:30 pm
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Ah...the inevitable rpgnet thread that declines into edition wars...sigh...guilty as charged...none the less...food poisoning rolls are pretty awesome...I'd use 'em!
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Title: Re: [RMC] Food Poisoning
Post by: yammahoper on September 06, 2007, 09:01:50 am
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I recall these percentages were listed on some old services table, but dang if I can recall were. So much for my one time perfect recall. Dont use it, lose it.
lynn
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Title: Re: [RMC] Food Poisoning
Post by: arakish on September 09, 2007, 02:37:33 am
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If memory serves, the equipment lists listed meals as something like the below:
Light meal, 3% chance of illness.
Normal meal, 2% chance of illness.
Heavy meal, 1% chance of illness.
Week’s rations, Normal spoilage.
Trail rations, 1 week. Preserved.
Normal Spoilage would equate to: 0% first day, with +1%/day after the first.
Preserved always depended upon preservation. Even the Neanderthals had fairly good preservation techniques such smoking/drying meats, vegetables, and fruits for the long haul. We used the rule of 0% first week, with +1%/week after the first.
We used the "Chance of Illness × 3" to indicate the "Chance of Food Poisoning."
Maybe lame, but that is what my wife and I used.
rmfr