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Author Topic: Wizards of the Coast Pull the Plug on "Dragon" and "Dungeon"  (Read 1329 times)

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Offline Grinnen Baeritt

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Wizards of the Coast Pull the Plug on "Dragon" and "Dungeon"
« on: April 20, 2007, 12:01:58 PM »
This is a bit of a shocker...the death of an institution... :'(

Today, Wizards of the Coast and Paizo Publishing announced the conclusion of Paizo's license to publish Dragon and Dungeon magazines. The magazines will cease publication following the release of the September issues, which ship to subscribers and newsstands in August. The final issues will be Dragon #359 and Dungeon #150.

Wizards of the Coast will be moving the kind of content currently found in Dragon and Dungeon to an online model. Both companies remain on good terms and continue to discuss future opportunities for publishing partnerships.

Offline ictus

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Re: Wizards of the Coast Pull the Plug on "Dragon" and "Dungeon"
« Reply #1 on: April 20, 2007, 01:21:19 PM »
gosh that's another sad day for pen and paper...
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Offline ictus

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Re: Wizards of the Coast Pull the Plug on "Dragon" and "Dungeon"
« Reply #2 on: April 20, 2007, 01:35:15 PM »
but then again, perhaps it gives room for a more genereal publication?
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Offline Grinnen Baeritt

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Re: Wizards of the Coast Pull the Plug on "Dragon" and "Dungeon"
« Reply #3 on: April 20, 2007, 01:54:23 PM »
I think basically it just leaves a gaping hole... a bit like what is gonna happen if Hasbro decides to reverse the OGL and drop all the OGL dependant game companies..

I've got an attic full of "general interest" RPG magazines. (Arcane, GM, GMI, ,Imagine, PolyhedronUK, Valkyrie and a lot of other also rans). I'm not including "White Dwarf" but for the 1st 100 or so they became a "House" Figures magazine.

Trouble is, all the independants, simply either diluted the product too much (GM and GMI) or overspecialised with games that didn't have widespread appeal so have never really expanded their circulation.. (Grey Worlds (ICE), Heroes (Avalon Hill) and Pyramid (Steve Jackson).

My favourite, Arcane, tried too hard by creating a lot of generic stuff, which in the end simply didn't provide a "ready made" game, like what the scenarios in White Dwarf and the Dungeon did... :(

 

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