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Dice Roller

Type of Dice Number of Dice

2

4

6

8

10

12

20

100

1

2

3

4

5

6

8

10

Author Topic: How to use the Dice Roller  (Read 16039 times)

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Offline ictus

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How to use the Dice Roller
« on: March 13, 2007, 04:22:48 AM »
The instructions from Rasyr

4) 1. OE Dice

Okay, I have added a new feature to the forums. A Dice Roller!

Right now, it is only available through regular posts, and does not work in Privte Messages (but I am working on that  ;D ).

The Dice Roller actually encompasses 4 different new commands that have been added. I will go over each of then and the syntax needed to use them. I will do them in separate posts in this topic.

1) Rolemaster/HARP Open-Ended Percentile Dice

The syntax for this is:
Code: [Select]
:oeDice [# of rolls],[sign][modifier]:
  • [# of rolls] - REQUIRED - You can do a maximum of 40 rolls at a time.
  • [sign][modifier] - REQUIRED - Here you can give a modifier either positive or negative. either way, if you include a modifier you have to include either a "+" or a "-" with it. This modifier will be applied to every roll made.   

Some samples of what the code looks like in use, followed by some examples of how it is displayed (note: each example has an extra space between the ":" and the "o")
Code: [Select]
: oeDice 3,+0:     : oeDice 3,+25:      : oeDice 3,-60:       
  Rolling the bones!
Result #1 for 1d100 = 84
Result #2 for 1d100 = 21
Result #3 for 1d100 = 91

 
  Rolling the bones!
Result #1 for 1d100,+25 = 54
Result #2 for 1d100,+25 = 248
Result #3 for 1d100,+25 = 8

 
  Rolling the bones!
Result #1 for 1d100,-60 = 23
Result #2 for 1d100,-60 = 42
Result #3 for 1d100,-60 = 88



2) Normal Dice Roller

Syntax
Code: [Select]
:dice [# of dice]d[size of dice][sign][modifier]
  • [# of dice]d[size of dice] - REQUIRED - this is what you tell it to roll (i.e. 3d6 or 2d10 or 1d100, etc...) There is a maximum of 40 dice, and a maximum of 100 sides on the dice to be rolled.
  • [sign][modifier]Optional - any modifiers to apply to the roll. The + or - sign is required when using this option

Some samples of what the code looks like in use, followed by some examples of how it is displayed (note: each example has an extra space between the ":" and the "d")
Code: [Select]
: dice 3d6:      : dice 2d10+3:     : dice 1d100-30:  : dice 1d75:
Rolling 3d6:
(5+1+1): Total = 7


Rolling 2d10+3:
(2+3)+3: Total = 8


Rolling 1d100+30:
(88)+30: Total = 118


Rolling 1d75:
(60): Total = 60


4) Fudge Dice

This one is for folks who play using the Fudge system (I included it because it was available - I wrote only the first dice function listed, the other three were made by others).

Syntax

There are no variables to be added, so to use this one, just use the word fudge with a colon ":" on both sides of the word with no spaces.

Example (I listed the code word 5 times in a row)

Rolling 4dF
Results = -, +, -, 0,  Total = -1


Rolling 4dF
Results = +, 0, +, -,  Total = +1


Rolling 4dF
Results = 0, +, 0, +,  Total = +2


Rolling 4dF
Results = +, -, 0, 0,  Total = 0


Rolling 4dF
Results = 0, -, -, +,  Total = -1


« Last Edit: March 13, 2007, 04:24:45 AM by ictus »
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Offline Avidos

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Re: How to use the Dice Roller
« Reply #1 on: August 28, 2007, 05:28:51 AM »


Madness does not always howl. Sometimes, it is the quiet voice at the end of the day saying, "Hey, is there room in your head for one more?"

Offline Celedor

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Re: How to use the Dice Roller
« Reply #2 on: July 01, 2008, 04:42:40 AM »
as a few examples of the simple die roller:

(In all examples, supstitute : for the ; I use to make it work)

;dice 1d100;
roll 1-100 percentiles

;dice 3d6;
roll three 6 sided dice for 3-18

;dice 1d100+32;
roll percentile 1-100 + 32 modifier
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Offline Kalu

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Re: How to use the Dice Roller
« Reply #3 on: July 03, 2008, 08:19:44 PM »
Just wondering: is there a way to preview the results of the dice rolls? I'd find that very useful as a GM, being able to use the dice roller in the middle of a post and reacting to the roll in the same post...

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Offline Celedor

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Re: How to use the Dice Roller
« Reply #4 on: July 03, 2008, 08:25:57 PM »
I could be mistaken, but I think the original version of the die roller was developed that way, and then was crippled to prevent that from happening, so that it only does the calculation on "post", not "Preview".

The problem (not on this site) was that people would:

Preview, preview, preview, preview, post. . .when they got the roll they wanted.
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Offline Grinnen Baeritt

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Re: How to use the Dice Roller
« Reply #5 on: July 03, 2008, 10:43:25 PM »
Sometimes I would like to be able to continue a post after finding out the results of a dice roll.. however, I understand the necessity of doing it this way.

It just means that the OOC post tend to be multi-stage affairs.

The only real inconvienence is that if you (as a dm ) get the die-roller wrong it is very difficult to edit.
(which is the point... however it doesn't stop people from deleting posts and starting again...)

On the whole, this is another reason why it is best to either make the rolls yourself or ask for a set of rolls (but not tell the players what they are for... ;))

Offline Celedor

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Re: How to use the Dice Roller
« Reply #6 on: July 14, 2008, 04:19:59 AM »
I had the same issue. . .I'd get halfway through an IC post and need a die roll, not want to cut off mid post to go get a roll and come back.

I remembered tabbed browsing. . .I just opened another tab, rolled dice in the OOC thread, took the result and went back to the IC post tab and continued with the results based on the roll (or rolls). . .let me have a roll mid thread without needing to break the thread up around it.
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Offline arakish

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Re: How to use the Dice Roller
« Reply #7 on: July 14, 2008, 10:17:35 AM »
Best thing I can think of.  If you need a die roll in the middle of a post, insert the die roll code, post, see the result and add another post on the tail end of the previous post, and continue on...

I have never had this happen, but if it did, then that is what I would do...

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Offline Celedor

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Re: How to use the Dice Roller
« Reply #8 on: November 07, 2008, 05:30:43 AM »
In case the above was a bit confusing. . . more examples, this time substituting "Mice" for "Dice". . .just change that M to a D and you're in business.

:Mice 1d100:

or

:Mice 1d6:

or

:Mice 3d6:

or

:Mice 1d100+34:

or

:Mice 3d6+3:

or anything else you can think of that fits the syntax of XdY+Z, with X being the number of dice, Y being the number of sides, and Z being the bonus to the roll (use -Z for a penalty).

for example, CroakerDogBoy used

:Mice 1d13:

to randomly determine the size of a boot (Try finding a 13 sided die at your local hobby store.)
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Offline Sorloc

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Re: How to use the Dice Roller
« Reply #9 on: November 07, 2008, 05:32:31 PM »
You can do that, but then you lose 1d3 SANity for rolling a non-Euclidean die.

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Offline Celedor

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Re: How to use the Dice Roller
« Reply #10 on: November 07, 2008, 05:53:25 PM »
I forgot, you may be able to get d13s from the Bayakee or Cthonians. . . .but the price is too high.
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Offline ictus

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Re: How to use the Dice Roller
« Reply #11 on: March 30, 2009, 03:10:25 AM »
when adding the modifier to oeDice, leave out the coma ',' as that stops it adding up
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Offline Celedor

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Re: How to use the Dice Roller
« Reply #12 on: March 30, 2009, 10:58:25 AM »
so it's:

:oemice 1+100:

change oemice to oedice, and +100 to whatever your mod is.
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Offline Maelstrom

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Re: How to use the Dice Roller
« Reply #13 on: July 24, 2009, 09:20:35 PM »
I know the : dice #d#+modifier : code, I just need the one for the open ended code.  Help please?
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Offline Grinnen Baeritt

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Re: How to use the Dice Roller
« Reply #14 on: July 24, 2009, 11:13:30 PM »
The percentile one is
  Rolling the bones!
Result #1 for 1d100 = 30



:oemice 1+0: (the m being a d)


Offline Maelstrom

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Re: How to use the Dice Roller
« Reply #15 on: July 29, 2009, 02:03:38 AM »
Thanks!
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Offline bigsteveuk

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Re: How to use the Dice Roller
« Reply #16 on: July 29, 2009, 02:53:15 PM »
Hi,

Just wondering about the roller.

Do you do do insert code, then put the effect you want in e.g

'
Code: [Select]
: dice 3d6:'

Cheers,

BigSteveUK
« Last Edit: July 29, 2009, 02:57:09 PM by bigsteveuk »

Offline Celedor

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Re: How to use the Dice Roller
« Reply #17 on: July 29, 2009, 02:56:15 PM »
oemice = oedice when you use it.
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Offline CroakerDogBoy

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Re: How to use the Dice Roller
« Reply #18 on: July 29, 2009, 03:01:28 PM »
It handles any variation as well. So you can use :mice 2d5: to give you a 2d5 roll.
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Offline Celedor

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Re: How to use the Dice Roller
« Reply #19 on: August 09, 2009, 06:50:15 PM »
Hi,

Just wondering about the roller.

Do you do do insert code, then put the effect you want in e.g

'
Code: [Select]
: dice 3d6:'

Cheers,

BigSteveUK

No need to use "Code". . .it's used in the examples above to show the syntax, as if you don't it just rolls the dice, and you don't see the code to use.

It's

:Mice XdY+Z:

But use "Dice" rather than "Mice"
X=number of dice
Y=number of sides
Z=modifier, and can be positive or negative.

So :Mice 2d6-4: would be rolling two dice, six sided, minus 4.



Open ended (Rolemaster or HARP dice) is

:OEmice X+Y:

again with "OEmice" actually use "OEdice"

X is the number of rolls to make (So if you say 3, it'll give three seperate rolls with the same modifier)

Y is the modifier (again, can be positive or negative)

It'll auto roll another d100 for 1-5 or 96-00 rolls and subtract/add to the first die, ad infinitum if you keep open ending out.
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