The Doctor dashes forward 10 meters and gets into position to engage the Arks in hand to hand combat, Reegus wings Ark 5, most of the Arks crawl into positions of better cover, still flat to the ground, mostly hiding behind either some support beams or some of the thicker roots along the side of the tunnel. Prescott fires at Ark 6 and misses, a bolt of energy leaps from the Barons hands and fries Ark 6 quite nicely. Ark 3 doesn't quite get his leg under cover with the rest of his body and Phill blows a big chunk of the Ark's thigh away. Dutch hits Ark 5 again, in exactly the same spot as his last shot.
Round 4
Initiative:
Initiative (insight bonus + quickness bonus + any modifiers + die roll)
29 - Gribble 10 + 12 + 7
25 - Reegus 11 + 11 + 3
21 - Ark 6 15 + 6
20 - Ark 2 15 + 5
19 - Ark 8 15 + 4
19 - Ark 4 15 + 4
19 – Ark 10 15 + 4
18 - Ark 7 15 + 3
17 - Prescott 12 + 2 + 3
17 - Ark 3 15 + 2
16 - Toulan 9 + 2 + 5
16 - Ark 5 15 + 1
15 - Phill 1 + 10 + 5 (Lightening Reflexes) -5 (2hnd weap) + 4
15 - Gustav -4 +13 + 6
11 - Dutch 1 + 10 -5 (2hnd weap) + 5
-9 - Ark 1 15 + 1 -25 (hits taken)
Dr. Gribble dashes forward towards his opponent, closest Ark is 10 meters away, Gribbles BMR is 3.6, so moving at about 2.5 of BMR, he closes into attack range. NOTE you can go after Ark 1 which is on the ground and hasn't moved at all recently, or you can reach Ark 2 which is still moving around.
Reegus fires at Ark 5
+61 Roll
+47 skill
+10 Laser sight
-0 Range
-10 Wounds from round 1
-55 Ark DB
-20 DB bonus for Minimize Exposure
= 33 Total -10 for small Weapon = 23
Foe suffers moderate surface burn across side. Better luck next time. Foe takes 12 Hits and is stunned 1 round
Ark 5 – 1 stun – RR target 100
+47 Roll
+50 Stamina RR
= 97 – Fails
Arks 6,2,8,4,10 and 7 all get to partial hard cover (-50DB)
Prescott fires at Ark 6 again
+49 Roll
+21 Skill
+10 Laser sight
-10 Range
-55 Ark DB
-50 DB bonus for Half Hard Cover
= -35 Total -10 for Small Weapon = -45
Ark 3 moves to Half Hard Cover
Toulaan, (actually from end of last round) Mental Focus roll 62 + skill 39 = 101, looking that up on the Bonus Column of the Manuever table gives +5
Does an Energy Bolt attack on Ark 6, Tier 2 for Range (-10), Tier 2 for Area of Effect (-10), Tier 2 for Small Critical (-10). Spends 2 PEP to activate and 6 more PEPs to cancel out the penalties (6x +5 = +30). He spends another 22 PEPs to gain a +110 bonus hoping to guarantee a good hit.
+37 Skill Roll
+5 Mental Focus Bonus
-30 penalties
+30 6 PEPS spent
+49 skill
+110 20 PEPS spent
-50 for half hard cover
-55 for Ark DB
= 96 -10 for small Critical = 86
“Foe’s arm nerves are damaged. Foe takes 29 Hits, is stunned 6 rounds, bleeds 1 per round, and is at -30.”
Ark 5 moves to Half Hard Cover
Phill blasts Ark 3 again
+89 Roll
+91 Skill
+10 Laser Sight
-55 Ark DB
-50 DB bonus for Half Hard Cover
-0 Range
= 85 Total
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Bolt fries large chunk of foe’s thigh. Foe is bleeding 3 per round, stunned for 5 rounds, and at –20. Foe takes 29 Hits
Gustav continues to wait, none of the Arks have moved closer than 10 meters yet
Dutch fires at Ark 5
+27 Roll
+80 Skill
+10 Laser sight
-0 Range
-55 Ark DB
-50 DB bonus for Minimize Exposure
= 12 Total
Bolt causes moderate surface burn on foe’s leg. Foe suffers 10 Hits.
Ark 1 continues to do nothing and is not moving