Round 1 Summary:
Reegus and Dr. Gribble fire off shots towards the walls opposite each other, their laser beams crossing paths in the middle of the tunnel, both of them finding their targets, Reegus hitting his square in the chest and the Doctor nailing his in the arm.
Dutch feels a sudden moment of discomfort as he is about to throw the grenade, causing him to pause just slightly, behind him he hears Reegus gasp as a sudden intense pain occurs in his arm.
Phill fires his rifle at the lights further down the tunnel, one of the lights drops to the ground and remains there, another one beside it lowers itself a little and stops moving around.
The Doctor then feels a sudden pain in his abdomen, but it’s not bad enough to distract him from the combat. The booze must be helping. Phill then looks back at the Doctor as he feels a solid smack on his back.
Dutch then lobs the grenade, there is a resounding “Boom” as it echoes through the tunnel, the wind from the explosion extinguishes the few remaining flames on the tree, and the creatures stagger slightly away from the walls, now even Phill can spot them.
Gustav remains hidden under the car, but feels a slight tingle that he recognizes as a mental attack. From the light of the explosion he also gets a good look at the opponents and can identify them as “Arks” or “Hound Folk”
Round 1 Detailed Combat Breakdown:
Reegus fires at Ark 1
+80 Roll
+47 skill
+10 Laser sight
-10 Range
-55 Ark DB
= 72 Total -10 for small Weapon = 62
Bolt sears across foe’s chest. Foe is stunned 3 rounds, bleeding 2 per round, at –15, and takes 23 Hits
Gribble fires at Ark 5
+45 Roll
+60 Skill
+10 Laser sight
-10 Range
-55 Ark DB
= 50 Total -10 for Small Weapon = 40
Bolt penetrates through outer skin of foe’s arm, leaving a deep moderate burn. Foe is stunned 1 round, and takes 15 Hits
Ark 5 – Now stunned so doesn’t attack
Ark 1 – Also stunned so doesn’t attack
Ark 6 – Does a “PSI Wounding – Tier 2 ” attack on Dutch
Spends 2 PEP’s to activate Tier 2 effect
+14 Roll
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical (roll d100 -10)
= 68 Total
Looking up 68 on the RR column of the Maneuver Table gives a result of 90
This is the target for Dutch’s Resistance Roll
+57 Roll
+41 Will
= 98 total, which beats the target of 90
Ark 8 – Does a “PSI Wounding – Tier 2 ” attack on Reegus
Spends 2 PEP’s to activate Tier 2 effect
+42 Roll
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical (roll d100 -10)
= 96 Total
Looking up 96 on the RR column of the Maneuver Table gives a result of 110
This is the target for Reegus’s Resistance Roll
+73 Roll
+26 Will
= 99 total, which fails to beat the target of 110
Reegus takes a Small Slash Critical (rolled separately)
+80 Roll
-10 Small
= 70 Total
The idiot used his arm to parry. Foe takes 18 Hits, is stunned 1 round, and is at -10
Ryan (if actually present) starts climbing on top of the undamaged train car and moves towards the front of the car
Ark 7 - Does a “PSI Wounding – Tier 2 ” attack on Gustav
Spends 2 PEP’s to activate Tier 2 effect
+41 Roll
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical (roll d100 -10)
= 95 Total
Looking up 95 on the RR column of the Maneuver Table gives a result of 110
This is the target for Gustav’s Resistance Roll
+66 Roll
+45 Will
= 111 total, which just beats the target of 110
[/size]
Prescott starts hoofing it back towards the combat
Phill, not having spotted the closer targets, fires at the lights further down the tunnel
+60 Roll
+91 Skill
+10 Laser Sight
-55 Ark DB
-30 Range
= 76 Total
[/size]
Foe takes bolt directly in lower arm. Foe is bleeding 2 per round, stunned for 4 rounds, and at –20. Foe also takes 26 Hits
Ark 3 - Does a “PSI Wounding – Tier 2 ” attack on Gribble
Spends 2 PEP’s to activate Tier 2 effect
+76 Roll
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical (roll d100 -10)
= 130 Total
Looking up 130 on the RR column of the Maneuver Table gives a result of 130
This is the target for Gribble’s Resistance Roll
+61 Roll
+37 Will
= 98 total, fails to beat the target of 130
Gribble takes a Small Slash Critical (rolled separately)
+ 65 roll
-10 Small
= 55 Total[/size]
Slash to the abdomen. 16 Hits.
Ark 2 - Does a “PSI Wounding – Tier 2 ” attack on Phill
Spends 2 PEP’s to activate Tier 2 effect
+21 Roll
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical (roll d100 -10)
= 75 Total
Looking up 75 on the RR column of the Maneuver Table gives a result of 95
This is the target for Phill’s Resistance Roll
+48 Roll
+27 Will
= 75 total, fails to beat the target of 95
Phill takes a Small Slash Critical (rolled separately)
+ 36 roll
-10 Small
= 26 Total[/size]
Solid blow to his back, but work on that follow through. 9 Hits
Toulan – starts crawling back up through the tree to get into the combat.
Ark 4 - Does a “PSI Wounding – Tier 2 ” attack on Phill
Spends 2 PEP’s to activate Tier 2 effect
+25 Roll
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical (roll d100 -10)
= 84 Total
Looking up 84 on the RR column of the Maneuver Table gives a result of 100
This is the target for Phill’s Resistance Roll
+98 Roll
+39 Second roll
+37 Will
= 174 total, beats the target of 100[/size]
Dutch lobs the grenade, range to the middle of the tunnel and about the second last Arks is just under 12 meters ( they have moved forward a little by this point)
Range increment on Grenades is 3 meters, so range modifier is -30 (-10 per range increment after the first)
+90 Roll
+ 65 Thrown Grenade Skill (Tertiary Weapon)
-30 range
=125 Total. This is greater than 101 so the grenade strikes the intended target
The grenade explodes and everyone remaining within the blast radius is at risk of suffering the effects. Characters may claim their normal DB against critical damage (such as Shrapnel damage), subtracting their DB from the result of the original attack roll. For grenades requiring RRs, resolve the RRs as normal.
Mark III Concussion Grenade – Blast radius of 9 meters, Medium Impact
All the Arks have taken their actions, so they cannot change their actions to “Escape Blast” actions (assuming they made successful Combat Perception rolls)
Width of the tunnel is about 6 meters, so without getting into a bunch of math, it seems likely that all the Arks will get hit.
Arks
+ 125 Original Attack Roll [/color](Nicholas, can you verifiy that the original roll is used here?)
- 55 DB
= 80
Chest blast staggers foe. Foe takes 19 Hits,
is stunned 5 rounds, and is at -25.
Gustav remains hidden under the train car, doesn’t think he had been spotted, but did notice the mental attack so now isn’t sure.