Author Topic: OOC Discussions  (Read 10142 times)

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Offline Kalu

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Re: OOC Discussions
« Reply #60 on: March 25, 2009, 12:54:57 PM »
GB, the tow rope was dropped when you left to investigate the longboat:

Then the boat returns to the cog, the rope between them is untied, and a couple of the sailors currently in the boat are replaced with stronger men bearing arms.

//K
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Grinnen Baeritt

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Re: OOC Discussions
« Reply #61 on: March 25, 2009, 02:04:00 PM »
Ok. Sorry. :rolleyes:

Offline Kalu

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Re: OOC Discussions
« Reply #62 on: June 03, 2009, 09:57:18 PM »
I'm experimenting a bit with the features made available when playing in this way, and have just sent a PM with additional information gained from an Observation roll. This way I leave it to you to have your charaters react to that in a way you find suitable. If you don't like this approach, please let me know, and I'll abandon it. :yes:

//K
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Usdrothek

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Re: OOC Discussions
« Reply #63 on: June 03, 2009, 11:00:33 PM »
I do like the PM for information only a single character knows. Keep it up!
Look at me still talking when there's Science to do.
When I look out there, it makes me glad I'm not you.
I've experiments to run, there is research to be done
.....................on the people who are still alive.

Offline Tancred

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Re: OOC Discussions
« Reply #64 on: June 04, 2009, 06:50:46 AM »
I agree with Usdrothek.

Offline Grinnen Baeritt

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Re: OOC Discussions
« Reply #65 on: June 04, 2009, 06:57:12 AM »
Ditto. However, I'd suggest occasionally adding a slight variation since it is often not that hard to notice that someone has noticed something when someone else has noticed something odd... even though they haven't noticed it themselves.

(now I'm confused!)

What I'm trying to sa is that the narrative should sometimes give a clue that this is the case. "Like Lavi frowns and looks concerned"

Offline Tancred

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Re: OOC Discussions
« Reply #66 on: June 04, 2009, 09:00:39 AM »
It's good to see things are picking up here after a bit of a lull.

I  wasn't sure if Ottar was going to be introduced.

Offline Kalu

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Re: OOC Discussions
« Reply #67 on: June 04, 2009, 06:20:44 PM »
I'd suggest occasionally adding a slight variation [...] the narrative should sometimes give a clue that this is the case. "Like Lavi frowns and looks concerned"
Taken ad notam. When the frequency of "PM results" increases to "occasionally", I will do something like that... ;)

//K
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

 

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