Author Topic: OOC Discussions  (Read 10144 times)

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Offline Kalu

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OOC Discussions
« Reply #20 on: April 28, 2006, 10:33:55 AM »
Quote from: QUOTE(Grinnen Baeritt @ Apr 21 2006, 10:12 AM) [snapback
32292[/snapback]](OOC: How far, in days travel would it be to get to where we are going by boat...and is it practical to do so by foot...?)
It should take about three more days of sailing to Selaset. There really is no alternative, as you need to cross the Bird Fell Strait to get to the region Perikal which is where Selaset is located...

Quote from: QUOTE(Grinnen Baeritt @ Apr 24 2006, 05:42 PM) [snapback
32487[/snapback]](OOC: Do I know of a nearby port that would gain an advantage by doing this?)
This is the first time Lavi is this far South, so the only nearby ports that he knows of are Tartasborg and Selaset...

//K
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Kalu

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« Reply #21 on: May 18, 2006, 10:06:20 PM »
I've been holding the game back a bit - as if you can't tell - as I've been quite busy at work. Luckily, things should get back to normal again now, and I'll proceed as soon as possible. Now that Chifo is back, though, I'll just give him a chance to catch up...

Chifo - great to have you back. I'm a bit uncertain about where to place your character's reappearance on the deck timewise, but I think it's best if he just falls in with what else is going on: the ship is in the port and Lavi and Johann have left to talk to Callan the harbormaster.

Things, I've realized I can do better: 1) announce absence because of work in advance, 2) lock topics while they are not in use.

//K
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Chifo

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« Reply #22 on: May 20, 2006, 12:27:42 PM »
No probs. Thanks for still waiting when I was rushed back into Hospital I didn't get a chance to tell anyone and they wouldn't let me near anything that involved moving my back.

Just write me back into the thread at an opportune time and I'll pick it up when your ready.

Thanks.
Regards

Chifo

Offline Grinnen Baeritt

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« Reply #23 on: May 20, 2006, 05:11:29 PM »
Of course if he hurried he could catch us up in the waiting room... ;)

Offline Kalu

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« Reply #24 on: May 23, 2006, 05:22:19 PM »
Current status is that I'm fiddling with the details of my update... Being a perfectionist is hard work... ;)

Expect the update within the next 24 hours.

//K
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Kalu

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« Reply #25 on: June 08, 2006, 10:46:28 AM »
A summary post of all dice roll results, so that everyone can see when it's about time to roll a new set... I'll strike out results as they are used.

Lavi
52 - 96 - 39 - 69 - 60 - 63 - 79 - 86 - 25 - 25 - 67

Johann
23 - 06 - 10 - 72 - 57 - 100 - 16 - 92 - 97 - 19

Atani
90 - 5 - 65 - 12 - 15 - 5 - 46 - 37 - 43 - 32 - 97 - 4 - 51

//K
« Last Edit: May 08, 2007, 12:36:48 PM by Kalu »
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Kalu

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« Reply #26 on: June 14, 2006, 12:33:02 PM »
I'd like a load of dice roll results from Wolfcoat and Atani. At least ten results, and the last one must not trigger an open-ended roll...

Status on the new characters is that Wolfcoat's character is created except for the last finishing touches, and Atani's character is so well fleshed out that it should be easy to create (I've even started planning his intro-PM)... I expect to have the new characters ready to join the group within the next few days.

//K
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Kalu

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« Reply #27 on: June 20, 2006, 08:49:38 AM »
It seems to me that the encounter with Lokmar has ended... Unless any of the characters currently present (Lavi and Johann) would like to do something special in the evening/night, I'd like to just skip ahead to next morning, and thereby introduce Wolfcoat's character.

//K
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Grinnen Baeritt

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« Reply #28 on: June 20, 2006, 09:35:58 PM »
Yes, by all means, lets get Wolfcoat on board as soon as possible !  :)

Offline salun

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« Reply #29 on: June 21, 2006, 06:10:42 AM »
Sure thing :)

Play like you've got a pair!
Ermmm... whoops... I'm playing to much Warmachine atm :P
Regards
Salun

My rpg-collection on RPGGeek.com

Offline Kalu

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« Reply #30 on: June 26, 2006, 10:39:30 AM »
Well, Wolfcoat hasn't been here for almost two weeks and hasn't replied to my PM, so I'll name and start his character without him. If/when he returns, he can take over - that allows us to move on quickly.

By the way, summer vacations are coming up, so if any of you have anything planned, please let me know... My vacation will be from the 15th of July to the 6th of August, but I don't expect to be offline for more than a few days at a time.

//K
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Kalu

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« Reply #31 on: June 26, 2006, 08:47:52 PM »
In each backpacks there is some food (bread, cheese, dried fish, and a full waterskin), a heavy, woolen hooded cloak with leather reinforced shoulders, and 50' of good rope with a light grappling hook fixed at one end. Lavi's pack also contains some herbs ([Lavi] > Flora Lore, O: 23 - 20 (used instead of Herb Lore) + 63 = 66): five different kinds of plants - two plant stems, two small bunches of some grass, two nuts, four leaves, and finally four leaves that seem familiar (they seem like the ones that the hunters back at home often carried with them). And there's a small roll of clean cloth that can be used for bandages and for keeping the herbs in place.
For Lavi there's also the requested quiver with arrows.
« Last Edit: June 26, 2006, 08:56:49 PM by Kalu »
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Kalu

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« Reply #32 on: June 27, 2006, 10:42:13 PM »
Atani's character is almost ready. Hopefully I can send it tomorrow - if I get a mail address... ;) The character will join the group within the next few days.

//K
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Kalu

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« Reply #33 on: September 24, 2006, 02:58:32 PM »
Sorry about my current absence. I'm terribly busy both at work and at home, but I hope that everything calms down by next weekend...

//K
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Kalu

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« Reply #34 on: November 20, 2006, 08:03:53 AM »
*GAAH* My C drive has crashed, and I'm extremely busy at work... But after this week, I'll be working from some military base down in southern Germany for two weeks, and from what I've heard, that should leave me with plenty of time for the game.

In other words, an update is in the brewing for today...

//K
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Kalu

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« Reply #35 on: November 29, 2006, 02:17:00 PM »
Just a quick clarification while I'm preparing the next part of the story: I had the impression that the flag had been taken down by Johann, based on post 132 - though I can see that this act was never stated directly... The flag itself doesn't play a role in this story, so unless anyone objects, I suggest that we all share the assumption that it has been taken down (in which case Grinnen Baerit might want to modify his latest post a bit). On the other hand, if anyone wants to role play the taking down of the flag, that can be done too...

//K
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Kalu

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Re: OOC Discussions
« Reply #36 on: June 19, 2007, 09:32:14 AM »
With the ensuing clean-up, I'd like to see how many players I can count on in this game, and if they want it to continue. Posting has been really slow lately (mainly my fault), but I'd like to keep the game running. If the rest of you also want that, I'll start a search for new players, and I'll move the story forward to a point where they can join the game as quickly as possible. Also, if you want the game to continue, I'd like to know what kind you situations or action you would like to see in the future, so that I can try to adjust the game to that...

//K
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Grinnen Baeritt

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Re: OOC Discussions
« Reply #37 on: June 20, 2007, 10:09:15 AM »
I'm still here. Though my posting is somewhat sporadic of late due to internet problems.

I'm happy for new people to join and would like to see the game continue.

My only concern is that the current story-line seems to indicate investigating a cult which is both more powerful and outnumbers the number of players.

Devotion to a cause and bravery aside, best left to others.

Offline Kalu

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Re: OOC Discussions
« Reply #38 on: June 20, 2007, 10:31:42 AM »
My only concern is that the current story-line seems to indicate investigating a cult which is both more powerful and outnumbers the number of players.
I have no intention of having the investigation of this cult become a story-line now or in the near future. I just want to introduce it early and show you what they are capable of doing - that may help drive the story along later...

I'm wondering if I should tell you more about my ideas for story development. That would have the game take a collaborative story-telling approach where the GMs and players work more together to tell a great story instead of having the GM challenging the players with unexpected situations. But I need to have all players agree that this is how we do it, if we are to switch. What do you prefer?

//K
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Grinnen Baeritt

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Re: OOC Discussions
« Reply #39 on: June 20, 2007, 03:13:45 PM »
I'm happy the way it is, the post rate (of all concerned) is a little slow...but from the perspective of a PBP game...it really shouldn't matter if everybodies got patience.

 

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