Author Topic: OOC Discussions  (Read 10150 times)

0 Members and 1 Guest are viewing this topic.

Offline Kalu

  • Moderator
  • Knight of the Sword and Stone
  • *
  • Posts: 425
OOC Discussions
« on: February 22, 2006, 09:48:46 PM »
An entire topic just for OOC discussions! :)

//K
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Kalu

  • Moderator
  • Knight of the Sword and Stone
  • *
  • Posts: 425
OOC Discussions
« Reply #1 on: February 22, 2006, 10:05:18 PM »
As you have probably all noticed, I've started the first part of this adventure, but please don't post there yet! I'll let you all know as soon all the characters are ready - they will hopefully be that by Monday...

//K
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Cel

  • Knight of the Round Table
  • ****
  • Posts: 595
OOC Discussions
« Reply #2 on: February 25, 2006, 06:04:59 AM »
Monday? The one next week? lol
Katie Couric, while interviewing a Marine sniper, asked:
"What do you feel when you shoot a terrorist?"
The Marine shrugged and replied: "Recoil."

Offline Kalu

  • Moderator
  • Knight of the Sword and Stone
  • *
  • Posts: 425
OOC Discussions
« Reply #3 on: March 06, 2006, 09:55:43 AM »
I'm very happy that the game has started, and I'm looking forward to seeing how it evolves! :)

I'd like to continue with the status messages here, so here's the current status:
  • Cel - Kerr, a wanderer - character active
  • Grinnen Baeritt - Lavi, a Nordic hunter - character active
  • salun - Johann, a Mekian sailor - character not yet active
  • Chifo - Thuriel, a Nordic warrior - character not yet active
Those of you who have not yet posted in the game topic, please do so asap, even if your character sheets are not completely finished. I'll finish them off this week, and I'm quite certain that they will not be necessary before that.

In this week I'd also like to settle the personal goals for your characters. For some characters, this will be easy, the rest of you can put your thinking caps on...
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Chifo

  • GamesMasters
  • Knight of the Round Table
  • *
  • Posts: 559
OOC Discussions
« Reply #4 on: March 10, 2006, 10:08:30 AM »
Posted now for you.

Thanks.
Regards

Chifo

Offline Kalu

  • Moderator
  • Knight of the Sword and Stone
  • *
  • Posts: 425
OOC Discussions
« Reply #5 on: March 13, 2006, 07:08:35 PM »
Status message of the week...

The game has started, and I think it's going really well - nobody's been killed yet! ;)
No, I really think it's going well, all four players have taken part in the game, and I think it's time for me to move the game forward...

There's a thing I'd like to discuss with you, though. I've been thinking of really utilizing the fact that this game is run on a message board by having "scenes" or encounters where only one or two players participate in a separate topic. Once these players have "finished off their business", I'll include a summary of it in my next game posting if it's relevant... An example of what could be handled in this way could be Lavi's and Thuriel's meeting on the deck... What do you think?

Oh, and I'm sorry I've forgotten to send updated character sheets out, especially since I promissed to do it last week...  :(

//K
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Chifo

  • GamesMasters
  • Knight of the Round Table
  • *
  • Posts: 559
OOC Discussions
« Reply #6 on: March 13, 2006, 07:23:35 PM »
Go for it. It's always nice to get a recap from the Gm's point of view that way. Take your time with the sheets!
Regards

Chifo

Offline Cel

  • Knight of the Round Table
  • ****
  • Posts: 595
OOC Discussions
« Reply #7 on: March 13, 2006, 07:50:37 PM »
I'd really like to see it move somewhere. Chatting to each other is nice and all, but ut gets old really fast. ;)
Katie Couric, while interviewing a Marine sniper, asked:
"What do you feel when you shoot a terrorist?"
The Marine shrugged and replied: "Recoil."

Offline Grinnen Baeritt

  • Gremlin Magnet
  • Grey Council
  • Marquis
  • *
  • Posts: 9717
OOC Discussions
« Reply #8 on: March 14, 2006, 05:24:33 PM »
Kalu: as you wish, a seperate thread would be fine...just let us know when its going to happen...

As for the character sheet...I'm not fussy if I even get one.. :D  (playing is good enough for me..)

Offline Kalu

  • Moderator
  • Knight of the Sword and Stone
  • *
  • Posts: 425
OOC Discussions
« Reply #9 on: March 21, 2006, 01:10:06 PM »
Before catching up, I'd like to apologize that this status message is a day late, and more so that I haven't been particularly active in the game this past week. I've been busy with work as we have a delivery at the end of this week... But so as not to leave the game in a state of limbo until that time, I'll take a different approach to the next post than I intended to: instead of posting a long post that covers everything, I'll create a couple of suitable sub-forums for those of you who are not directly part of the main story line. As these topics will most likely contain a large amount setting-specific information, I encourage everyone to read them, even if they're only about other characters. This way I will not keep all of you waiting, I hope... :)

Now for the status... Although progress is slow (my fault), the game is moving along in the right direction. My current concerns are (apart from keeping the speed up at all) how to make my posts interesting and informative without making them stale and repetitive. Practice makes perfect, I hope... ;)

So for the coming week I hope to be able to accomplish the following:
  • Create new sub-forums for Kerr (below deck) and for Thuriel (in the cabin)
  • Move the main story along
That will leave the following for the next couple of weeks:
  • Finish character sheets and distribute them
  • Agree with each player on the personal goals of his character
//K
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Chifo

  • GamesMasters
  • Knight of the Round Table
  • *
  • Posts: 559
OOC Discussions
« Reply #10 on: March 25, 2006, 07:20:28 PM »
Good man, no rush though if it means your happy in getting the way you want.
Regards

Chifo

Offline Kalu

  • Moderator
  • Knight of the Sword and Stone
  • *
  • Posts: 425
OOC Discussions
« Reply #11 on: April 03, 2006, 11:41:36 AM »
So, after two weeks of near absence, I'm back to resume this game. I'm sorry it had to be this way, but that's the way life sometimes is...

As you may notice, I've asked for dice rolls for the first time in the main topic. I'd like to keep these in this OOC topic, so as not to clutter that topic with stuff that is only relevant to the game and not to the story. I'm still a bit unsure about how I want to handle dice rolling in the future, but this time I'll just see what works and what doesn't and then adjust as we go along. For now, dice rolls are not that important: they're only used to help me move the story along in accordance with the abilities of your characters... Comments are welcome! :)

Tasks for the coming weeks:
  • Make sure that all players are still active!
  • Character sheets...
  • Personal goals...
Quote from: QUOTE(Cel @ Mar 21 2006, 05:55 PM) [snapback
30516[/snapback]]OC: It would help if something was actaully going on. We're just roaming around the ship.. :S
:huh: In case you didn't notice, things are actually starting to happen. I can't really see that I'm responsible for your character's actions, i.e., leaving the location where the action is in fact taking place. What else do you expect?

//K

P.S. I'm also unsure about how dice are to be rolled at all, but I'll figure out something...  B)
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline salun

  • Knight of the Purple Sash
  • **
  • Posts: 203
  • Riddleseeker
OOC Discussions
« Reply #12 on: April 03, 2006, 08:32:42 PM »
Quote from: QUOTE(Kalu @ Apr 3 2006, 01:41 PM) [snapback
31240[/snapback]]
...
For now, dice rolls are not that important: they're only used to help me move the story along in accordance with the abilities of your characters... Comments are welcome! :)
...
P.S. I'm also unsure about how dice are to be rolled at all, but I'll figure out something...  B)

In that case I'd suggest that you make all of the rolling, and then tell how much the roll is in brackets after the action, or some such...
Regards
Salun

My rpg-collection on RPGGeek.com

Offline Kalu

  • Moderator
  • Knight of the Sword and Stone
  • *
  • Posts: 425
OOC Discussions
« Reply #13 on: April 12, 2006, 10:24:27 PM »
So I've been slow again... But the reason for that is that I've been thinking about how to make the story more interesting, and now I've made up my mind. I think I've also learned that this kind of role playing that's going on now works much better IRL (and in my native language where I can express myself a bit better ;)), so I'll try to cut down on that in the future and get to the points where the players take the decisions.

Because of the holidays I expect low activity here until Tuesday. I will, however, move the story lines that I can forward, now that I'm better prepared...

Tasks for the coming weeks:
  • Character sheets...
  • Personal goals...
  • Even more preparation...
Have a happy Easter!
//K
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Grinnen Baeritt

  • Gremlin Magnet
  • Grey Council
  • Marquis
  • *
  • Posts: 9717
OOC Discussions
« Reply #14 on: April 12, 2006, 11:02:38 PM »
Lavi: Result of Observation roll: 90 + Observation skill ?.

From the purposes of my intended actions I'm quite happy for you to do all the rolling...or ask us to make a whole bunch of rolls then use them at your leisure for whatever you desire. (Perhaps do a refresh at the start of each combat...after we have made our intentions clear...).

As for your narrative it's fine. Being English..I SHOULD be able to express myself well...but frequently don't.  :rolleyes:

Offline salun

  • Knight of the Purple Sash
  • **
  • Posts: 203
  • Riddleseeker
OOC Discussions
« Reply #15 on: April 13, 2006, 09:16:06 AM »
You hit my idea of the die-rolling right on the head (stop hitting my ideas' heads ;) ) - exactly the way I meant for it... :)

Anyway - observation roll: 76+28 = 104 (huh? what was that? )

Note to self: d10 is NOT! the same as d100!!
And here I had just started ranting about something with changing my dice on low rolls (rolled a 6 on the d10 :P ), but that is perfectly irrelevant now...

I'll go test the dice rolle for a bit more... :)
« Last Edit: April 13, 2006, 09:28:25 AM by salun »
Regards
Salun

My rpg-collection on RPGGeek.com

Offline Kalu

  • Moderator
  • Knight of the Sword and Stone
  • *
  • Posts: 425
OOC Discussions
« Reply #16 on: April 13, 2006, 10:08:07 AM »
Quote from: QUOTE(Grinnen Baeritt @ Apr 13 2006, 01:02 AM) [snapback
31774[/snapback]]or ask us to make a whole bunch of rolls then use them at your leisure for whatever you desire
A good idea. That would speed up things... I'd like ten rolls of D100 from each player - and if the last roll could go open ended (results of 01-05 or 96-100), I'd like an extra roll.

Quote from: QUOTE(Grinnen Baeritt @ Apr 13 2006, 01:02 AM) [snapback
31774[/snapback]]As for your narrative it's fine.
Thanks. I think I may just be asking a bit too much of myself. I want to use the words that exactly describe the situations - use the richness of the language to express my thoughts. I guess I just want to be able to write like Tad Williams! ;)

//K
Creator of the game setting Taras.
Game master of the RMSS game The Journey to Selaset.

Confident, cocky, lazy, dead...
[Johnny "Dread" Wulgaru in Tad Williams's Otherlands quadrology]

Offline Grinnen Baeritt

  • Gremlin Magnet
  • Grey Council
  • Marquis
  • *
  • Posts: 9717
OOC Discussions
« Reply #17 on: April 13, 2006, 10:35:13 AM »
[ April 13, 2006, 6:30 am ] - Grinnen Baeritt rolled 1d100 ± 0 and obtained 67. Reason : Seleset - Lavi RanR#11.
[ April 13, 2006, 6:29 am ] - Grinnen Baeritt rolled 1d100 ± 0 and obtained 25. Reason : Lavi RanR#10.
[ April 13, 2006, 6:29 am ] - Grinnen Baeritt rolled 1d100 ± 0 and obtained 25. Reason : Seleset - Lavi RanR#9.
[ April 13, 2006, 6:28 am ] - Grinnen Baeritt rolled 1d100 ± 0 and obtained 86. Reason : Seleset - Lavi RanR#8.
[ April 13, 2006, 6:27 am ] - Grinnen Baeritt rolled 1d100 ± 0 and obtained 79. Reason : Seleset - Lavi RanR#7.
[ April 13, 2006, 6:27 am ] - Grinnen Baeritt rolled 1d100 ± 0 and obtained 63. Reason : Seleset - Lavi RanR#6.
[ April 13, 2006, 6:26 am ] - Grinnen Baeritt rolled 1d100 ± 0 and obtained 60. Reason : Seleset - Lavi RanR#5.
[ April 13, 2006, 6:25 am ] - Grinnen Baeritt rolled 1d100 ± 0 and obtained 69. Reason : Seleset - Lavi RanR#4.
[ April 13, 2006, 6:24 am ] - Grinnen Baeritt rolled 1d100 ± 0 and obtained 39. Reason : Seleset - Lavi RanR#3..
[ April 13, 2006, 6:24 am ] - Grinnen Baeritt rolled 1d100 ± 0 and obtained 96. Reason : Seleset - Lavi RanR#2.
[ April 13, 2006, 6:23 am ] - Grinnen Baeritt rolled 1d100 ± 0 and obtained 52. Reason : Seleset - Lavi RanR#1.

So... 52, 96, 39, 69, 60, 63, 79, 86, 25, 25, 67.   (Not bad average... better than if I'd rolled myself)

Offline salun

  • Knight of the Purple Sash
  • **
  • Posts: 203
  • Riddleseeker
OOC Discussions
« Reply #18 on: April 13, 2006, 08:19:42 PM »
[ April 13, 2006, 4:15 pm ] - salun rolled 1d100 ± 0 and obtained 19. Reason : Selaset - Johann - random10.
[ April 13, 2006, 4:14 pm ] - salun rolled 1d100 ± 0 and obtained 97. Reason : Selaset - Johann - random9.
[ April 13, 2006, 4:14 pm ] - salun rolled 1d100 ± 0 and obtained 92. Reason : Selaset - Johann - random8.
[ April 13, 2006, 4:14 pm ] - salun rolled 1d100 ± 0 and obtained 16. Reason : Selaset - Johann - random7.
[ April 13, 2006, 4:13 pm ] - salun rolled 1d100 ± 0 and obtained 100. Reason : Selaset - Johann - random6.
[ April 13, 2006, 4:13 pm ] - salun rolled 1d100 ± 0 and obtained 57. Reason : Selaset - Johann - random5.
[ April 13, 2006, 4:12 pm ] - salun rolled 1d100 ± 0 and obtained 72. Reason : Selaset - Johann - random4.
[ April 13, 2006, 4:12 pm ] - salun rolled 1d100 ± 0 and obtained 10. Reason : Selaset - Johann - random3.
[ April 13, 2006, 4:12 pm ] - salun rolled 1d100 ± 0 and obtained 6. Reason : Selaset - Johann - random2.
[ April 13, 2006, 4:11 pm ] - salun rolled 1d100 ± 0 and obtained 23. Reason : Selaset - Johann - random1.

to clean it up a bit: 23 - 06 - 10 - 72 - 57 - 100 - 16 - 92 - 97 - 19

strange... only ranging in the ends I'd call good'ish or bad'ish - except that 57... but they'll propably bring great fun all the same :)
Regards
Salun

My rpg-collection on RPGGeek.com

Offline Chifo

  • GamesMasters
  • Knight of the Round Table
  • *
  • Posts: 559
OOC Discussions
« Reply #19 on: April 16, 2006, 07:15:18 PM »
[ April 16, 2006, 3:13 pm ] - Chifo rolled 1d100 ± 0 and obtained 51. Reason : Selaset - Thuriel Random.
[ April 16, 2006, 3:12 pm ] - Chifo rolled 1d100 ± 0 and obtained 4. Reason : Selaset - Thuriel Random.
[ April 16, 2006, 3:12 pm ] - Chifo rolled 1d100 ± 0 and obtained 97. Reason : Selaset - Thuriel Random.
[ April 16, 2006, 3:12 pm ] - Chifo rolled 1d100 ± 0 and obtained 32. Reason : Selaset - Thuriel Random.
[ April 16, 2006, 3:11 pm ] - Chifo rolled 1d100 ± 0 and obtained 43. Reason : Selaset - Thuriel Random.
[ April 16, 2006, 3:11 pm ] - Chifo rolled 1d100 ± 0 and obtained 37. Reason : Selaset - Thuriel Random.
[ April 16, 2006, 3:10 pm ] - Chifo rolled 1d100 ± 0 and obtained 46. Reason : Selaset - Thuriel Random.
[ April 16, 2006, 3:10 pm ] - Chifo rolled 1d100 ± 0 and obtained 5. Reason : Selaset - Thuriel Random.
[ April 16, 2006, 3:09 pm ] - Chifo rolled 1d100 ± 0 and obtained 15. Reason : Selaset - Thuriel Random.
[ April 16, 2006, 3:09 pm ] - Chifo rolled 1d100 ± 0 and obtained 12. Reason : Selaset - Thuriel Random.
[ April 16, 2006, 3:09 pm ] - Chifo rolled 1d100 ± 0 and obtained 65. Reason : Selaset - Thuriel Random.
[ April 16, 2006, 3:08 pm ] - Chifo rolled 1d100 ± 0 and obtained 5. Reason : Selaset - Thuriel Random.
[ April 16, 2006, 3:08 pm ] - Chifo rolled 1d100 ± 0 and obtained 90. Reason : Selaset - Thuriel Random.

Read them from the bottom up.
Regards

Chifo

 

SMF spam blocked by CleanTalk