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The Archive => The Book Shelf => A Dark Age (Chaosium's Basic Roleplaying) => Topic started by: Modric on October 26, 2013, 12:38:42 PM

Title: Character Creation
Post by: Modric on October 26, 2013, 12:38:42 PM
For discussions on Character Creation.





Title: Re: Character Creation
Post by: Zingo on October 26, 2013, 09:30:11 PM
Would you answer my questions on the other thread? Thanks.
Title: Re: Character Creation
Post by: pfloyd on October 27, 2013, 12:46:10 AM
I have two concepts, both kind of diametrically opposite each other.
One is a healer out of Jan, but whose family is from the desert regions. They escaped to Jan to avoid being swept up by slavers.

The other is an assassin. Very unassuming in her appearance, and does not advertise the fact, but that's how she was raised.

Title: Re: Character Creation
Post by: Modric on October 27, 2013, 10:50:18 PM
pfloyd- I think both concepts are great. I intend this to be a Sandbox campaign, so feel free to run with whatever character you want. 

Zingo- I'm going to re-post house rules. Basically, I'm going to follow the standard BRP character creation rules with some tweaks: CON+Size for Hit points, Allegiance rules. The only power available to the players to start is Sorcery.

I'll try and post the house rules ASAP.
Title: Re: Character Creation
Post by: Modric on October 27, 2013, 11:58:26 PM
Here are house rules so far:

 Game Level: Normal
Power: Sorcery
Professions
  Skill Point Allocation:
  Optional Rules
  Allegiance Rules
 
Title: Re: Character Creation
Post by: Modric on October 27, 2013, 11:59:48 PM
Zingo said:

“A couple questions,

How will you, or in what situations will you use a hide and stealth check? I've had GMs do this different ways..

How will we do opposing rolls in this game?”

Zingo- I haven’t planned out how/ when I’m going to use the H/S skills. I see where you’re coming from with the opposed rolls.  Right now, I intend to follow the default rules in the BRP Rulebook. If you have any suggestions of optional opposed skill rule, I’m open.  I think the House rolls addressed your questions on personal skills.

My goal here is for the players to have input on the game and make it an open discussion, so if you have any thoughts or suggestions, feel free to share.
Title: Re: Character Creation
Post by: Zingo on October 28, 2013, 11:37:56 AM
Kendrick Stanton
Human/Jan
Male
Age: 15
Left Handed
5'8"       120 lb.
Wealth:  Average
Thief

STR    9
CON   10
SIZ     11
INT     20
POW   11
DEX    10
APP    10

HP: 22
MW: 11
PP: 11
DB: none

Current Allegiances
Hendrel:  2
Mara:  1
Kiral: 1
Illyrie:  4
Gwionare:  3
Irah:  2
Akir:  4

Skills (not including base chance):
Dodge: 50
Fast Talk: 50
Fine Manipulation: 60
Hide: 40
Insight: 10
Listen: 5
Persuade: 30
Sleight of Hand: 25
Spot: 15
Stealth: 60

Bow: 30
Dagger: 10

Equipment:
Bow, Composite
Dagger
Lockpicks
Bloodred ring (intricate design, family heirloom)
Cards

Kendrick Stanton is a young genius. At 15 he is smarter than  most men and women.
Kendrick is 5'8 with shaggy dark brown hair. His clothes are somewhat worn, but not disgusting. He has light brown eyes with a sprinkle of gold, and which are unusually sharp.
Kendrick's father Cole is a farmer married to Sharise, Kendrick's mother. Kendrick has two older brothers, Joel and Samuel, who have both left home.
Kendrick quickly became bored with school and such studies, but became more interested with people. He became fascinated with thievery and manipulating others. Not after too long, Kendrick's work is starting to pay off.
Title: Re: Character Creation
Post by: samwise7 on October 28, 2013, 08:06:30 PM
I'll give these a thorough looking over in the next day or so.
Title: Re: Character Creation
Post by: Modric on October 29, 2013, 01:15:58 PM
I'll set up a separate character thread for you Zingo. I'm also going to post a description of the home base. Depending on what pfloyd does (assassin vs. healer), this might turn into an "underworld" campaign...  :lol:
Title: Re: Character Creation
Post by: pfloyd on October 29, 2013, 09:27:11 PM
Would it be appropriate for a healer to have Sorcery, you think? How common is magic-based healing?

And I can think of some nasty magic an assassin could use... maybe I should stop reading Brent Weeks for now.  ::)
Title: Re: Character Creation
Post by: Modric on October 30, 2013, 01:58:50 PM
Here is what we came up with for magic:

Magic works through hard work and dark deeds, but is chaotic and unpredictable. Since the death of Akzumoth, the ancient science of magic was lost. Today, users practice sorcery. Sorcery manipulates Ether, the quintessence (the "fifth element," life force or spirit), through the invocation of supernatural powers (i.e., gods, demons, demi-powers). The most powerful forms of sorcery involves "blood magic" or the use of the life force (Ether) of another living being to give the spell potency. The opposite of Ether is Nether, or a negative life force or energy, that is used to power destructive spells. Users of Sorcery magic form an allegiance with a god, demon, angel or power.

I think if you wanted to use other spells from the magic sphere to come up with a healer, that should be OK so long as they operate as Sorcery. To use a Rolemaster analogy, Sorcery is a combination of essence and channeling.

As far as an Assassin with sorcery, that could be nasty.  :jester:
Title: Re: Character Creation
Post by: pfloyd on October 31, 2013, 01:05:23 AM
I'm planning on developing both characters simultaneously.
I'll go through ideas on magic regarding healers and such and see what I can come up with.

Title: Re: Character Creation
Post by: Modric on October 31, 2013, 12:14:28 PM
Sounds like a plan.


As an aside, I've been crushed with work and family. My plan is to catch up this weekend and post some more information.
Title: Re: Character Creation
Post by: samwise7 on October 31, 2013, 12:20:54 PM
Sorry guys I have been busy with convention game prep lately. 
See here: https://www.youtube.com/watch?v=f_TMzMi5Szw

I was thinking of using one of the insectoid races, maybe as a destructive sorcerer who is allied with some demon.  Does that sounds workable?

I tend to run a very rules-lite version of BRP, so I will have to look up how you officially do it.  I never used classes/careers before for example. 

I don't know how others do combat, but I always use the Resistance Table (compare active vs passive skill) and then the result is what the active character has to roll under.   I can go with whatever you guys think is best though, I may just need a little help along the way.  This will be the first BRP game that I have ever played in, though I did play in a couple of Call of Cthulhu 1-shots.
Title: Re: Character Creation
Post by: samwise7 on October 31, 2013, 12:55:31 PM
Name: N'vernal
Profession: Sorcerer
Age: 20

Race: Tin'dynu (Praying Mantis/ Dung Beatle)
http://en.wikipedia.org/wiki/Mantis
http://en.wikipedia.org/wiki/Dung_beetle

An insectoid race calling themselves the Tin'dynu live in small bands that mostly wander around in the harsh jungles of Namzabu.  They look like a large human sized combination of mostly a Praying Mantis with back plates that seem similar to a Dung Beetle.  They are voracious meat eaters that hunt in efficient packs.  There only permanent dwellings are holy shrines that are difficult to find in the dense foliage.  These shrines are littered with offerings that are parts of the animals they kill on their hunts.  They do not worship the many unnamed demons of the jungle, but they do hope that the offerings will appease them and appease their wrath.  The demons of the jungle are called the Gha'inea by the Tin'dynu people which roughly translates to The Thousand and One Eyes of Chaos.

N'vernal will be the exception to the rule that instead of just making offerings to the Gha'inea demons (The Thousand and One Eyes of Chaos) he has devoted himself to one of them in return for the power of Sorcery.  The demon in question that he is devoted to is named in the Insectoid tongue Qu'rothorm that is said to have a vaguely humanoid female form mixed with a variety of animal and insectoid parts. She is known to be a very destructive demon, and hence all sorcery that she aids in tends to be damaging and painful to those it is cast upon (and sometimes the caster).

N'vernal was a very weak nymph in the huge clutch that his mother produced.  Somehow he avoided being devoured by his siblings early on, and later on in his life-cycle he avoided his kind as much as possible for fear of dying an early unremarkable death.  From an early age he heard a gravelly whispered Voice that no one else seemed to be able to hear.  His siblings tortured him mentally and physically when they learned this to teach him to avoid the corrupting voices of the jungle.  His reaction was just the opposite, for the Voice had only ever whispered the things he wanted to hear, and the voice had never hurt him (yet). 

Here is a link on the Praying Mantis life-cycle that I'm basing things on:  http://www.environmentalgraffiti.com/news-incredible-life-cycle-praying-mantises-pictures

Every time that N'vernal molted and shed his exoskeleton the Voice's words became clearer and more distinct.  It was teaching him things, ways to invoke powers beyond the ken of his siblings, and those siblings were the targets
(and fuel) of his first attempts to harness the whispered powers of the Voice in the Jungle.  When the people around him caught him in the act of sacrificing one of his siblings for such dark purposes they exiled them.  They would have killed him but they were afraid the demon that he worshiped would wreak vengeance upon them for that act.  In exile and not knowing were else to go (the jungle proved to be too dangerous) he left his homeland and traveled far away and ended up in a foreigner's district where his Sorcery could give him an upper edge. 

Insectoids
STR 4D6 *-3* (6) [Effort Roll: 30] [Damage Bonus: None]
CON 3D6 (9) [Stamina Roll:45]
SIZ 2D6+6 (15) [Damage Bonus: None]
INT 3D6 (15) [Idea Roll: 75]
POW 2D6+3 *+3* (16) [Luck Roll: 80]
DEX 4D6 (14) [Agility Roll: 70]
APP 2D6 (7) [Charisma Roll: 35]
Move 5

Hit Points (Con + Size) = 24
Int Exp Bonus +8 (1/2 Int rounded up)
Major Wound: 12
Power Points: 16

Profession Skills:
Craft (Animal Traps) [base chance: 05] = 31
Insight [base chance: 05] = 05
Knowledge (Occult) [base chance: 01] = 70
Knowledge (Religion) [base chance: 01] = 31
Knowledge (History) [base chance: 01] = 06
Language (Own - Insectoid) [base chance: 75] = 75
Language (Other - Human Common Tongue?) [base chance: 00] = 40
Listen [base chance: 25] = 40
Perform (Rituals) [base chance: 05] = 70
Persuade [base chance: 15] = 15
Research [base chance: 25] = 25

Other Skills:
Climb [base chance: 40] = 40
Dodge [base chance: 28] = 60
First Aid [base chance: 15] = 40
Hide [base chance: 10] = 30
Jump [base chance: 25] = 25
Melee Weapon Sword [base chance: 25] = 55
Navigate [base chance: 10] = 10
Parry Dagger [base chance: 25] = 35
Ride [base chance: 05] = 05
Spot [base chance: 25] =25
Stealth [base chance: 10] = 20
Swim [base chance: 25] = 40
Track [base chance: 10] = 18

Starting Sorcery Spells (page 122 BRP)
Normal: 1/2 INT rounded up (8) levels of sorcery spells known and in his grimoire.
Midnight (1st Level)
Sorcerer's Razor (3rd Level)
Summon Demon (1st Level)
Unbreakable Bonds (3rd Level)
Title: Re: Character Creation
Post by: samwise7 on October 31, 2013, 01:12:10 PM
Hmm, I think I can't cast Sorcery spells without at least a 16 in Pow (I just looked it up).  Is there anyway I can deduct from the other stats to bump up Power? 
Title: Re: Character Creation
Post by: samwise7 on October 31, 2013, 02:25:18 PM
I think I figured everything out for the character.  I modified the post above, but I may have to edit it again depending on what you say about the Pow stat Modric.
Title: Re: Character Creation
Post by: Modric on October 31, 2013, 02:30:07 PM
No problem with the character concept. The city we'll be starting in has a foreigners' quarter, so an insectoid would be present. There is also tension in the city between the criminal element and the elitist ruling class.


According to the BRP rules, you can redistribute 3 points between your characteristics, with the limit that no characteristic can begin at more than 21.


Title: Re: Character Creation
Post by: samwise7 on October 31, 2013, 02:31:18 PM
Awesome.  I will move 3 points then into Pow and make the necessary adjustments.
Title: Re: Character Creation
Post by: samwise7 on October 31, 2013, 03:26:41 PM
I think I did the spells right...  I have 8 levels worth of spells.  If a spell had a higher level I counted that towards the 8 total.
Title: Re: Character Creation
Post by: Zingo on October 31, 2013, 09:01:11 PM
Oh, I just did point based characteristics.
Title: Re: Character Creation
Post by: pfloyd on December 13, 2013, 10:11:10 AM
Okay, refining my character, who's more of a spy than an assassin, but fills both roles.

Allegiances sort of throw me. It's the first time I'm reading through those rules.
How many allegiance points do we get at the start? Or, how many allegiances are we allowed, and do we roll 1d6-2 on each?


Title: Re: Character Creation
Post by: pfloyd on December 13, 2013, 11:39:04 AM
Barring everything, I should have something passable come following the weekend.

From 21 December through New Year's, I'll be on holiday, but I'll make sure to check in at least once per day.

Title: Re: Character Creation
Post by: Modric on December 13, 2013, 01:47:14 PM
The way I read the Allegiance rules, you roll 1d6-2 per allegiance in the campaign. As far as how they're distributed, you can allocate them how you want.
Title: Re: Character Creation
Post by: Modric on December 13, 2013, 03:49:51 PM
I think I've recruited an additional player, so it looks like we'll have a party of four.  :mellow:
Title: Re: Character Creation
Post by: samwise7 on December 13, 2013, 06:21:35 PM
Hey Modric... Um, how do you do Allegiances again?  I think I did everything else for my character but that.  I'm really lost on that point.
Title: Re: Character Creation
Post by: Modric on December 13, 2013, 08:29:44 PM
Let me check the rules over the weekend and I will post some rules of how we can apply them to the game.
Title: Re: Character Creation
Post by: Barrow on December 13, 2013, 11:27:57 PM
Hello everyone! Just checking in.

I'm still reading through the posts and BRP rules to catch up... but I think I can safely say that I'd like to play a centaur warrior.   :yes:
Title: Re: Character Creation
Post by: samwise7 on December 13, 2013, 11:33:40 PM
Welcome aboard our four-footed friend.   :wizi:
Title: Re: Character Creation
Post by: Barrow on December 15, 2013, 05:38:21 PM
My character is shaping up! I hope to have him posted in the next day or so.

I do have a question on his combat skills: since he's a centaur,  can I replace the normal 'Brawl' and 'Grapple' skills with the Centaur combat skills on pg. 340 (kick, rear & plunge, and trample)? It fits his character, but I don't want to overreach.

Title: Re: Character Creation
Post by: Modric on December 16, 2013, 05:37:45 PM
I'm fine with switching the standard combat skills for the Centaur skills.


I owe everyone Allegiance rules. I will try and post them ASAP. If Barrow posts his character before Pfloyd, we can start and pfloyd can catch up.
Title: Re: Character Creation
Post by: Barrow on December 17, 2013, 12:54:30 AM
Meet Ryzan, Exile of Paro. Please let me know if you see any mistakes (especially with the math!) or if anything seems unreasonable.

Ryzan the Centaur

Male Soldier

He is 23 years old.

STR  (3d6+6) 19   Effort      95
CON (3d6+1)  13   Stamina  65 
SIZ (4d6+12)  31   
INT (2d6+6)    14   Idea        70
POW (3d6)      16     Luck     80
DEX (3d6+3)  12
APP (3d6)       13

Move 10

Effort        95
Stamina    65
Idea          70
Luck         80
Charisma 65

Damage Bonus +2d6

Hit Points  44/44
Major Wound 22

PP 16

Exp Bonus 7

Professional Skills

Attacks:

Kick (50+10) 60
Rear and Plunge (5+35) 40
Trample (25+35) 60
Melee Weapon-- Great Sword (5+60) 65
Antler (0) [broken]

Command (5+10) 15

Dodge (24+30) 54
Jump (25+30) 55

First Aid (14+10) 24
Language (Human Common) (0+30) 30


Personal Skills (140)

Language (own: Paronine) (70+0) 70

Gaming (30+5) 35
Knowledge (Ancient Battles) (1+25) 26
Knowledge (Philosophy) (1+20) 21
Knowledge (Games of Chance) (1+25) 26

Perform (Lyre) (5+25) 30
Art (Compose Tune) (5+5)10

Persuade (15+5) 20

Strategy (1+25) 26

Inventory:

Great sword (2d8+db; ENC 3.5)
Half-plate armor on torso (AP 7; ENC 18; -20% physical skills)
Chain barding on horse frame (AP 7; ENC 20; -20% physical skills)
Heavy Helmet (+2 AP; Enc 2.5; -50% perception skills)
Hooded cloak

Satchel: Small lyre, book of ancient philosophy, two dice, utility knife, whetstone & sharpening oil, a couple of days' rations, some odds and ends, and two or three coins (he's essentially broke).




Ryzan the centaur is an exile from the distant land of Paro.

Not so long ago, Ryzan was a lieutenant in the Paronine Emperor’s most elite heavy legion, the Imperial Cataphract. He trained in the Disciplines of The Hoof and The Sword at the unforgiving hands of some of the finest fighting-masters in the world. He learned to fight individually, and as part of a unit.

Not all of his lessons were martial; a true Cataphract is both a scholar and a soldier, after all. So, Ryzan studied the ancient philosophers, and the battles they fought. He learned the lyre.

He was an indifferent student, but showed other signs of greatness: he proved a skilled combatant, and more importantly, he had an aptitude for command. His Captain soon gave Ryzan a small cohort of his own, and the young centaur proved himself a capable leader.

Alas, his budding career was soon cut short. His meteoric rise made him overconfident, and foolish young buck that he was, Ryzan dared to court one of the Emperor’s daughters in secret. Of course, it was not long before they were exposed, and only the wails of the young princess convinced the Emperor to spare the centaur’s life; instead of taking Ryzan’s head, the axe merely took his magnificent antlers, leaving only two short, broken stumps.

So, shamed and banished from his home, Ryzan has come to faraway Jan, looking for a place to hide from his disgrace, and consider his return.



Title: Re: Character Creation
Post by: Modric on December 17, 2013, 01:43:29 PM
Character idea looks good. I'll go through the numbers and let you know if anything is off.

Since we have three characters ready to go, we'll start. I need to go through my notes and prep some more, so give me a few days to get ready. Pfloyd can join us when he can, since he's pretty busy in the real world.  :lol:
Title: Re: Character Creation
Post by: Modric on December 19, 2013, 01:55:49 PM
While waiting for my furnace to get fixed the other day, I put together this character sheet. I wanted to share it with the group.

Going forward, I wanted to get feedback on optional rules to use in the game. On the character sheets, I included formulas for hit-by-location and simplified skill bonuses. This is my first time running a BRP game, so feedback is welcome. Considering how modular this system is, I'm looking forward to coming up rules that can be tailored to the system.
Title: Re: Character Creation
Post by: pfloyd on December 20, 2013, 12:16:28 PM
Isn't the Skill Category Bonus a bit higher than what you have there, or is this a house rule? Just saying, looking at my copy of the BRP rules. There's the Primary stat, one or two secondary stats, and a possible negative stat that affect the bonus.

Title: Re: Character Creation
Post by: Modric on December 20, 2013, 01:09:21 PM
I applied the optional rule were the skill category bonus is 1/2 either Dex or Int depending on the category. It provides a higher bonus, but you're tied into those two stats.
Title: Re: Character Creation
Post by: samwise7 on December 20, 2013, 01:47:36 PM
So I should plug everything into the character sheet and see if there are any differences? 
Title: Re: Character Creation
Post by: Modric on December 20, 2013, 02:45:00 PM
You don't have to use the sheet. I put it togete so I can come up with NPCs quickly.  :lol:  I just posted it if you want to use it. 

The she has functions for th BRP calculations. I wanted to use category bonuses, but the formula would have been a headache so I used the simpler of the two options (1/2 Primary Stat). If you think the bonuses are too high, we can go with the traditional method, but you'll need to calculate it manually. 

I also included formulas to calculate hit point by location. I'm still considering whether I want to use this rule or not. Feedback welcome.